add SkAnimTimer, SPACE = pause/resume, ESP = stop
BUG=skia:
Review URL: https://codereview.chromium.org/894083003
diff --git a/gm/gm.h b/gm/gm.h
index c7dca6d..e263528 100644
--- a/gm/gm.h
+++ b/gm/gm.h
@@ -16,6 +16,8 @@
#include "SkTRegistry.h"
#include "sk_tool_utils.h"
+class SkAnimTimer;
+
#if SK_SUPPORT_GPU
#include "GrContext.h"
#endif
@@ -92,7 +94,7 @@
fStarterMatrix = matrix;
}
- bool animatePulse(SkMSec curr, SkMSec prev);
+ bool animate(const SkAnimTimer&);
protected:
/** draws a standard message that the GM is only intended to be used with the GPU.*/
@@ -103,7 +105,7 @@
virtual SkISize onISize() = 0;
virtual SkString onShortName() = 0;
- virtual bool onAnimatePulse(SkMSec curr, SkMSec prev) { return false; }
+ virtual bool onAnimate(const SkAnimTimer&) { return false; }
virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
private: