add SkAnimTimer, SPACE = pause/resume, ESP = stop
BUG=skia:
Review URL: https://codereview.chromium.org/894083003
diff --git a/samplecode/SampleArc.cpp b/samplecode/SampleArc.cpp
index 9f922ae..3775de5 100644
--- a/samplecode/SampleArc.cpp
+++ b/samplecode/SampleArc.cpp
@@ -1,11 +1,12 @@
-
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+
#include "SampleCode.h"
+#include "SkAnimTimer.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
@@ -198,8 +199,8 @@
canvas->EXPERIMENTAL_drawDrawable(fRootDrawable);
}
- bool onAnimatePulse(SkMSec curr, SkMSec prev) SK_OVERRIDE {
- SkScalar angle = SkDoubleToScalar(fmod(curr * 0.36 / 24, 360));
+ bool onAnimate(const SkAnimTimer& timer) SK_OVERRIDE {
+ SkScalar angle = SkDoubleToScalar(fmod(timer.secs() * 360 / 24, 360));
fAnimatingDrawable->setSweep(angle);
return true;
}