Delete GrOpsRenderPass::drawMeshes

Everyone is responsible to set up their own scissor and textures now.

Change-Id: Ic3547f00c0e7908409631951de4b7237b9bce23b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277177
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/ops/GrDefaultPathRenderer.cpp b/src/gpu/ops/GrDefaultPathRenderer.cpp
index 2080e47..4f79279 100644
--- a/src/gpu/ops/GrDefaultPathRenderer.cpp
+++ b/src/gpu/ops/GrDefaultPathRenderer.cpp
@@ -474,9 +474,10 @@
             return;
         }
 
-        flushState->bindPipeline(*fProgramInfo, chainBounds);
+        flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
+        flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline());
         for (int i = 0; i < fMeshes.count(); ++i) {
-            flushState->opsRenderPass()->drawMeshes(*fProgramInfo, fMeshes[i], 1);
+            flushState->drawMesh(*fMeshes[i]);
         }
     }