| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMtlUtil_DEFINED |
| #define GrMtlUtil_DEFINED |
| |
| #import <Metal/Metal.h> |
| |
| #include "include/private/GrTypesPriv.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| |
| #if !__has_feature(objc_arc) |
| #error This file must be compiled with Arc. Use -fobjc-arc flag |
| #endif |
| |
| class GrMtlGpu; |
| class GrSurface; |
| |
| #if defined(SK_BUILD_FOR_MAC) |
| #if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101400 |
| #define GR_METAL_SDK_VERSION 200 |
| #else |
| #define GR_METAL_SDK_VERSION 100 |
| #endif |
| #else |
| #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 120000 || __TV_OS_VERSION_MAX_ALLOWED >= 120000 |
| #define GR_METAL_SDK_VERSION 200 |
| #else |
| #define GR_METAL_SDK_VERSION 100 |
| #endif |
| #endif |
| |
| /** |
| * Returns the Metal texture format for the given GrPixelConfig |
| */ |
| bool GrPixelConfigToMTLFormat(GrPixelConfig config, MTLPixelFormat* format); |
| |
| /** |
| * Returns a id<MTLTexture> to the MTLTexture pointed at by the const void*. |
| */ |
| SK_ALWAYS_INLINE id<MTLTexture> GrGetMTLTexture(const void* mtlTexture) { |
| return (__bridge id<MTLTexture>)mtlTexture; |
| } |
| |
| /** |
| * Returns a const void* to whatever the id object is pointing to. |
| */ |
| SK_ALWAYS_INLINE const void* GrGetPtrFromId(id idObject) { |
| return (__bridge const void*)idObject; |
| } |
| |
| /** |
| * Returns a const void* to whatever the id object is pointing to. |
| * Will call CFRetain on the object. |
| */ |
| SK_ALWAYS_INLINE const void* GrRetainPtrFromId(id idObject) { |
| return (__bridge_retained const void*)idObject; |
| } |
| |
| |
| /** |
| * Returns a MTLTextureDescriptor which describes the MTLTexture. Useful when creating a duplicate |
| * MTLTexture without the same storage allocation. |
| */ |
| MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture); |
| |
| /** |
| * Returns a compiled MTLLibrary created from MSL code generated by SkSLC |
| */ |
| id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu, |
| const char* shaderString, |
| SkSL::Program::Kind kind, |
| const SkSL::Program::Settings& settings, |
| SkSL::Program::Inputs* outInputs); |
| |
| /** |
| * Returns a MTLTexture corresponding to the GrSurface. Optionally can do a resolve. |
| */ |
| id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface, bool doResolve); |
| |
| #endif |