Correction of texture domain calculation.  Review=http://codereview.appspot.com/4517126

git-svn-id: http://skia.googlecode.com/svn/trunk@1483 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGLShaders.cpp b/gpu/src/GrGpuGLShaders.cpp
index bd57291..50be67f 100644
--- a/gpu/src/GrGpuGLShaders.cpp
+++ b/gpu/src/GrGpuGLShaders.cpp
@@ -342,20 +342,19 @@
 void GrGpuGLShaders::flushTextureDomain(int s) {
     const GrGLint& uni = fProgramData->fUniLocations.fStages[s].fTexDomUni;
     if (GrGLProgram::kUnusedUniform != uni) {
-        const GrRect &texDom = 
+        const GrRect &texDom =
             fCurrDrawState.fSamplerStates[s].getTextureDomain();
 
-        if (((1 << s) & fDirtyFlags.fTextureChangedMask) || 
-            fProgramData->fTextureDomain[s] != texDom)
+        if (((1 << s) & fDirtyFlags.fTextureChangedMask) ||
+            fProgramData->fTextureDomain[s] != texDom) {
 
-        {
             fProgramData->fTextureDomain[s] = texDom;
 
             float values[4] = {
-                GrScalarToFloat(texDom.left()), 
-                GrScalarToFloat(texDom.top()), 
-                GrScalarToFloat(texDom.right()), 
-                GrScalarToFloat(texDom.bottom())            
+                GrScalarToFloat(texDom.left()),
+                GrScalarToFloat(texDom.top()),
+                GrScalarToFloat(texDom.right()),
+                GrScalarToFloat(texDom.bottom())
             };
 
             GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
@@ -365,6 +364,9 @@
             if (GrGLTexture::kBottomUp_Orientation == orientation) {
                 values[1] = 1.0f - values[1];
                 values[3] = 1.0f - values[3];
+                // The top and bottom were just flipped, so correct the ordering
+                // of elements so that values = (l, t, r, b).
+                SkTSwap(values[1], values[3]);
             }
 
             values[0] *= SkScalarToFloat(texture->contentScaleX());
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index 4debacc..be000f9 100755
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -1,10 +1,11 @@
 #include "SampleCode.h"
 #include "SkCanvas.h"
+#include "SkDevice.h"
 
 namespace {
 SkBitmap make_bitmap() {
     SkBitmap bm;
-    bm.setConfig(SkBitmap::kARGB_8888_Config , 10, 10);
+    bm.setConfig(SkBitmap::kARGB_8888_Config , 5, 5);
     bm.allocPixels();
 
     for (int y = 0; y < bm.height(); y++) {
@@ -41,9 +42,32 @@
         SkRect dstRect;
         SkPaint paint;
         paint.setFilterBitmap(true);
-        srcRect.setXYWH(1, 1, 8, 8);
-        dstRect.setXYWH(10.0f, 10.0f, 810.0f, 810.0f);
+
+        // Test that bitmap draws from malloc-backed bitmaps respect
+        // the constrained texture domain.
+        srcRect.setXYWH(1, 1, 3, 3);
+        dstRect.setXYWH(5.0f, 5.0f, 305.0f, 305.0f);
         canvas->drawBitmapRect(fBM, &srcRect, dstRect, &paint);
+
+        // Test that bitmap draws across separate devices also respect
+        // the constrainted texture domain.
+        // Note:  GPU-backed bitmaps follow a different rendering path
+        // when copying from one GPU device to another.
+        SkRefPtr<SkDevice> primaryDevice(canvas->getDevice());
+        SkRefPtr<SkDevice> secondDevice(canvas->createDevice(
+                SkBitmap::kARGB_8888_Config, 5, 5, true, true));
+        secondDevice->unref();
+        SkCanvas secondCanvas(secondDevice.get());
+
+        srcRect.setXYWH(1, 1, 3, 3);
+        dstRect.setXYWH(1.0f, 1.0f, 3.0f, 3.0f);
+        secondCanvas.drawBitmapRect(fBM, &srcRect, dstRect, &paint);
+
+        SkBitmap deviceBitmap = secondDevice->accessBitmap(false);
+
+        srcRect.setXYWH(1, 1, 3, 3);
+        dstRect.setXYWH(405.0f, 5.0f, 305.0f, 305.0f);
+        canvas->drawBitmapRect(deviceBitmap, &srcRect, dstRect, &paint);
     }
 private:
     typedef SkView INHERITED;