Add a GrCustomCoordsTextureEffect class
Extracts a GrCustomCoordsTextureEffect class from
GrSimpleTextureEffect. This way there are no effects that can
conditionally require a vertex shader. They either always need one or
never do. Also removes kCustom_CoordsType from the CoordsType enum in
GrEffect (that enum is really only meant for coords provided by the
framework), and updates GrSimpleTextureEffect::TestCreate to make the
effect with position as well, instead of just local coords.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/24018007
git-svn-id: http://skia.googlecode.com/svn/trunk@11531 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index cf08d3b..0ee6f78 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -16,12 +16,8 @@
class GrGLSimpleTextureEffect : public GrGLEffect {
public:
GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
- : INHERITED (factory) {
- GrEffect::CoordsType coordsType =
- drawEffect.castEffect<GrSimpleTextureEffect>().coordsType();
- if (GrEffect::kCustom_CoordsType != coordsType) {
- SkNEW_IN_TLAZY(&fEffectMatrix, GrGLEffectMatrix, (coordsType));
- }
+ : INHERITED (factory)
+ , fEffectMatrix(drawEffect.castEffect<GrSimpleTextureEffect>().coordsType()) {
}
virtual void emitCode(GrGLShaderBuilder* builder,
@@ -30,25 +26,10 @@
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
SkString fsCoordName;
GrSLType fsCoordSLType;
- if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
- SkASSERT(ste.getMatrix().isIdentity());
- SkASSERT(1 == ste.numVertexAttribs());
- fsCoordSLType = kVec2f_GrSLType;
- const char* vsVaryingName;
- const char* fsVaryingNamePtr;
- GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
- SkASSERT(NULL != vertexBuilder);
- vertexBuilder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
- fsCoordName = fsVaryingNamePtr;
- const char* attrName =
- vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
- vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
- } else {
- fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoordName);
- }
+ fsCoordSLType = fEffectMatrix.emitCode(builder, key, &fsCoordName);
+
builder->fsCodeAppendf("\t%s = ", outputColor);
builder->fsAppendTextureLookupAndModulate(inputColor,
samplers[0],
@@ -59,28 +40,20 @@
static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
- if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
- return 1 << GrGLEffectMatrix::kKeyBits;
- } else {
- return GrGLEffectMatrix::GenKey(ste.getMatrix(),
- drawEffect,
- ste.coordsType(),
- ste.texture(0));
- }
+ return GrGLEffectMatrix::GenKey(ste.getMatrix(),
+ drawEffect,
+ ste.coordsType(),
+ ste.texture(0));
}
virtual void setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) SK_OVERRIDE {
const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTextureEffect>();
- if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
- SkASSERT(ste.getMatrix().isIdentity());
- } else {
- fEffectMatrix.get()->setData(uman, ste.getMatrix(), drawEffect, ste.texture(0));
- }
+ fEffectMatrix.setData(uman, ste.getMatrix(), drawEffect, ste.texture(0));
}
private:
- SkTLazy<GrGLEffectMatrix> fEffectMatrix;
+ GrGLEffectMatrix fEffectMatrix;
typedef GrGLEffect INHERITED;
};
@@ -118,15 +91,10 @@
static const CoordsType kCoordsTypes[] = {
kLocal_CoordsType,
- kPosition_CoordsType,
- kCustom_CoordsType
+ kPosition_CoordsType
};
CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kCoordsTypes))];
- if (kCustom_CoordsType == coordsType) {
- return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], params);
- } else {
- const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
- return GrSimpleTextureEffect::Create(textures[texIdx], matrix);
- }
+ const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
+ return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordsType);
}