Added PointLights to SkLights::Light
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002
Review-Url: https://codereview.chromium.org/2237493002
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index 54318ee..4a79ebe 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -48,11 +48,11 @@
SkLights::Builder builder;
- builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
- SkVector3::Make(SK_ScalarRoot2Over2,
- 0.0f,
- SK_ScalarRoot2Over2)));
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ SkVector3::Make(SK_ScalarRoot2Over2,
+ 0.0f,
+ SK_ScalarRoot2Over2)));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
}
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
index 5e0d19b..70c9e29 100644
--- a/gm/lightingshader2.cpp
+++ b/gm/lightingshader2.cpp
@@ -43,9 +43,9 @@
SkLights::Builder builder;
const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
- builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
- kLightFromUpperRight));
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ kLightFromUpperRight));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
fRect = SkRect::MakeIWH(kTexSize, kTexSize);
diff --git a/gm/lightingshaderbevel.cpp b/gm/lightingshaderbevel.cpp
index dfc46e4..9107cc6 100644
--- a/gm/lightingshaderbevel.cpp
+++ b/gm/lightingshaderbevel.cpp
@@ -36,9 +36,9 @@
SkLights::Builder builder;
const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
- builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
- kLightFromUpperRight));
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ kLightFromUpperRight));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
// fRect is assumed to be square throughout this file
diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp
index b343d9b..f953550 100644
--- a/gm/shadowmaps.cpp
+++ b/gm/shadowmaps.cpp
@@ -70,11 +70,11 @@
// - soft white ambient light
SkLights::Builder builder;
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
- SkVector3::Make(0.2f, 0.1f, 1.0f)));
- builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
- SkVector3::Make(0.1f, 0.2f, 1.0f)));
- builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f),
+ SkVector3::Make(0.2f, 0.1f, 1.0f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
+ SkVector3::Make(0.1f, 0.2f, 1.0f)));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
fLights = builder.finish();
}