Added PointLights to SkLights::Light
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002
Review-Url: https://codereview.chromium.org/2237493002
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
index 1c86c99..bab2b5d 100755
--- a/samplecode/SampleLighting.cpp
+++ b/samplecode/SampleLighting.cpp
@@ -21,8 +21,8 @@
SkLights::Builder builder;
- builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, blue), dir));
- builder.add(SkLights::Light(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, blue), dir));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
return builder.finish();
}
diff --git a/samplecode/SampleLitAtlas.cpp b/samplecode/SampleLitAtlas.cpp
index 5f62e2a..cb49bf3 100644
--- a/samplecode/SampleLitAtlas.cpp
+++ b/samplecode/SampleLitAtlas.cpp
@@ -182,8 +182,9 @@
void updateLights() {
SkLights::Builder builder;
- builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), fLightDir));
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.add(SkLights::Light::MakeDirectional(
+ SkColor3f::Make(1.0f, 1.0f, 1.0f), fLightDir));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
}
diff --git a/samplecode/SampleShadowing.cpp b/samplecode/SampleShadowing.cpp
index 7b434bc..d0b37fb 100644
--- a/samplecode/SampleShadowing.cpp
+++ b/samplecode/SampleShadowing.cpp
@@ -19,11 +19,11 @@
this->setBGColor(0xFFCCCCCC);
SkLights::Builder builder;
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
- SkVector3::Make(0.2f, 0.05f, 1.0f)));
- builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
- SkVector3::Make(0.05f, 0.2f, 1.0f)));
- builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f),
+ SkVector3::Make(0.2f, 0.05f, 1.0f)));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
+ SkVector3::Make(0.05f, 0.2f, 1.0f)));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
fLights = builder.finish();
fTestRects[0].fColor = 0xFFEE8888;
@@ -139,15 +139,18 @@
float recipY = 1.0f / kHeight;
SkLights::Builder builder;
- builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
- SkVector3::Make(0.2f + (200.0f - x) * recipX,
- 0.05f + (200.0f - y) * recipY,
- 1.0f)));
- builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
- SkVector3::Make(0.05f + (200.0f - x) * recipX,
- 0.2f + (200.0f - y) * recipY,
- 1.0f)));
- builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
+ builder.add(SkLights::Light::MakeDirectional(
+ SkColor3f::Make(0.2f, 0.3f, 0.4f),
+ SkVector3::Make(0.2f + (200.0f - x) * recipX,
+ 0.05f + (200.0f - y) * recipY,
+ 1.0f)));
+ builder.add(SkLights::Light::MakeDirectional(
+ SkColor3f::Make(0.4f, 0.3f, 0.2f),
+ SkVector3::Make(0.05f + (200.0f - x) * recipX,
+ 0.2f + (200.0f - y) * recipY,
+ 1.0f)));
+ builder.add(SkLights::Light::MakeAmbient(
+ SkColor3f::Make(0.4f, 0.4f, 0.4f)));
fLights = builder.finish();
fLightsChanged = true;