Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u" and stage num tags.

Also add LF eol-style property to some files in src/gpu/effects.

Review URL: http://codereview.appspot.com/6448049/



git-svn-id: http://skia.googlecode.com/svn/trunk@4770 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index ca8561c..1bf0512 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -14,8 +14,7 @@
     GrGLTextureDomainEffect(const GrProgramStageFactory& factory,
                             const GrCustomStage& stage);
 
-    virtual void setupVariables(GrGLShaderBuilder* builder,
-                                int stage) SK_OVERRIDE;
+    virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE;
     virtual void emitVS(GrGLShaderBuilder* builder,
                         const char* vertexCoords) SK_OVERRIDE { }
     virtual void emitFS(GrGLShaderBuilder* builder,
@@ -42,10 +41,9 @@
     , fNameUni(GrGLUniformManager::kInvalidUniformHandle) {
 }
 
-void GrGLTextureDomainEffect::setupVariables(GrGLShaderBuilder* builder,
-                                             int stage) {
+void GrGLTextureDomainEffect::setupVariables(GrGLShaderBuilder* builder) {
     fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
-                                   kVec4f_GrSLType, "uTexDom", stage);
+                                   kVec4f_GrSLType, "TexDom");
 };
 
 void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* builder,