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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkColorSpace_Base.h"
#include "SkCommonFlagsConfig.h"
#include "SkImageInfo.h"
#include <stdlib.h>
#if SK_SUPPORT_GPU
using sk_gpu_test::GrContextFactory;
#endif
static const char defaultConfigs[] =
"8888 gpu nonrendering"
#if defined(SK_BUILD_FOR_WIN)
" angle_d3d11_es2"
#endif
;
static const struct {
const char* predefinedConfig;
const char* backend;
const char* options;
} gPredefinedConfigs[] ={
#if SK_SUPPORT_GPU
{ "gpu", "gpu", "" },
{ "gl", "gpu", "api=gl" },
{ "msaa4", "gpu", "samples=4" },
{ "glmsaa4", "gpu", "api=gl,samples=4" },
{ "msaa16", "gpu", "samples=16" },
{ "nvpr4", "gpu", "nvpr=true,samples=4" },
{ "glnvpr4", "gpu", "api=gl,nvpr=true,samples=4" },
{ "nvpr16", "gpu", "nvpr=true,samples=16" },
{ "nvprdit4", "gpu", "nvpr=true,samples=4,dit=true" },
{ "glnvprdit4", "gpu", "api=gl,nvpr=true,samples=4,dit=true" },
{ "nvprdit16", "gpu", "nvpr=true,samples=16,dit=true" },
{ "glinst", "gpu", "api=gl,inst=true" },
{ "glinst4", "gpu", "api=gl,inst=true,samples=4" },
{ "glinstdit4", "gpu", "api=gl,inst=true,samples=4,dit=true" },
{ "glinst16", "gpu", "api=gl,inst=true,samples=16" },
{ "glinstdit16", "gpu", "api=gl,inst=true,samples=16,dit=true" },
{ "esinst", "gpu", "api=gles,inst=true" },
{ "esinst4", "gpu", "api=gles,inst=true,samples=4" },
{ "esinstdit4", "gpu", "api=gles,inst=true,samples=4,dit=true" },
{ "gpuf16", "gpu", "color=f16" },
{ "gpusrgb", "gpu", "color=srgb" },
{ "glsrgb", "gpu", "api=gl,color=srgb" },
{ "glwide", "gpu", "api=gl,color=f16_wide" },
{ "glnarrow", "gpu", "api=gl,color=f16_narrow" },
{ "gpudft", "gpu", "dit=true" },
{ "gpudebug", "gpu", "api=debug" },
{ "gpunull", "gpu", "api=null" },
{ "debug", "gpu", "api=debug" },
{ "nullgpu", "gpu", "api=null" },
{ "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
{ "angle_d3d11_es3", "gpu", "api=angle_d3d11_es3" },
{ "angle_d3d9_es2", "gpu", "api=angle_d3d9_es2" },
{ "angle_d3d11_es2_msaa4", "gpu", "api=angle_d3d11_es2,samples=4" },
{ "angle_gl_es2", "gpu", "api=angle_gl_es2" },
{ "angle_gl_es3", "gpu", "api=angle_gl_es3" },
{ "commandbuffer", "gpu", "api=commandbuffer" }
#if SK_MESA
,{ "mesa", "gpu", "api=mesa" }
#endif
#ifdef SK_VULKAN
,{ "vk", "gpu", "api=vulkan" }
,{ "vksrgb", "gpu", "api=vulkan,color=srgb" }
,{ "vkwide", "gpu", "api=vulkan,color=f16_wide" }
,{ "vkmsaa4", "gpu", "api=vulkan,samples=4" }
,{ "vkmsaa16", "gpu", "api=vulkan,samples=16" }
#endif
#else
{ "", "", "" }
#endif
};
static const char configHelp[] =
"Options: 565 8888 srgb f16 nonrendering null pdf pdfa skp pipe svg xps";
static const char* config_help_fn() {
static SkString helpString;
helpString.set(configHelp);
for (const auto& config : gPredefinedConfigs) {
helpString.appendf(" %s", config.predefinedConfig);
}
helpString.append(" or use extended form 'backend[option=value,...]'.\n");
return helpString.c_str();
}
static const char configExtendedHelp[] =
"Extended form: 'backend(option=value,...)'\n\n"
"Possible backends and options:\n"
#if SK_SUPPORT_GPU
"\n"
"gpu[api=string,color=string,dit=bool,nvpr=bool,inst=bool,samples=int]\n"
"\tapi\ttype: string\tdefault: native.\n"
"\t Select graphics API to use with gpu backend.\n"
"\t Options:\n"
"\t\tnative\t\t\tUse platform default OpenGL or OpenGL ES backend.\n"
"\t\tgl \t\t\tUse OpenGL.\n"
"\t\tgles \t\t\tUse OpenGL ES.\n"
"\t\tdebug \t\t\tUse debug OpenGL.\n"
"\t\tnull \t\t\tUse null OpenGL.\n"
"\t\tangle_d3d9_es2\t\t\tUse OpenGL ES2 on the ANGLE Direct3D9 backend.\n"
"\t\tangle_d3d11_es2\t\t\tUse OpenGL ES2 on the ANGLE Direct3D11 backend.\n"
"\t\tangle_d3d11_es3\t\t\tUse OpenGL ES3 on the ANGLE Direct3D11 backend.\n"
"\t\tangle_gl_es2\t\t\tUse OpenGL ES2 on the ANGLE OpenGL backend.\n"
"\t\tangle_gl_es3\t\t\tUse OpenGL ES3 on the ANGLE OpenGL backend.\n"
"\t\tcommandbuffer\t\tUse command buffer.\n"
#if SK_MESA
"\t\tmesa\t\t\tUse MESA.\n"
#endif
#ifdef SK_VULKAN
"\t\tvulkan\t\t\tUse Vulkan.\n"
#endif
"\tcolor\ttype: string\tdefault: 8888.\n"
"\t Select framebuffer color format.\n"
"\t Options:\n"
"\t\t8888\t\t\tLinear 8888.\n"
"\t\tf16{_gamut}\t\tLinear 16-bit floating point.\n"
"\t\tsrgb{_gamut}\t\tsRGB 8888.\n"
"\t gamut\ttype: string\tdefault: srgb.\n"
"\t Select color gamut for f16 or sRGB format buffers.\n"
"\t Options:\n"
"\t\tsrgb\t\t\tsRGB gamut.\n"
"\t\twide\t\t\tWide Gamut RGB.\n"
"\tdit\ttype: bool\tdefault: false.\n"
"\t Use device independent text.\n"
"\tnvpr\ttype: bool\tdefault: false.\n"
"\t Use NV_path_rendering OpenGL and OpenGL ES extension.\n"
"\tsamples\ttype: int\tdefault: 0.\n"
"\t Use multisampling with N samples.\n"
"\n"
"Predefined configs:\n\n"
// Help text for pre-defined configs is auto-generated from gPredefinedConfigs
#endif
;
static const char* config_extended_help_fn() {
static SkString helpString;
helpString.set(configExtendedHelp);
for (const auto& config : gPredefinedConfigs) {
helpString.appendf("\t%-10s\t= gpu(%s)\n", config.predefinedConfig, config.options);
}
return helpString.c_str();
}
DEFINE_extended_string(config, defaultConfigs, config_help_fn(), config_extended_help_fn());
SkCommandLineConfig::SkCommandLineConfig(const SkString& tag, const SkString& backend,
const SkTArray<SkString>& viaParts)
: fTag(tag)
, fBackend(backend)
, fViaParts(viaParts) {
}
SkCommandLineConfig::~SkCommandLineConfig() {
}
#if SK_SUPPORT_GPU
SkCommandLineConfigGpu::SkCommandLineConfigGpu(
const SkString& tag, const SkTArray<SkString>& viaParts, ContextType contextType, bool useNVPR,
bool useInstanced, bool useDIText, int samples, SkColorType colorType,
sk_sp<SkColorSpace> colorSpace)
: SkCommandLineConfig(tag, SkString("gpu"), viaParts)
, fContextType(contextType)
, fContextOptions(ContextOptions::kNone)
, fUseDIText(useDIText)
, fSamples(samples)
, fColorType(colorType)
, fColorSpace(std::move(colorSpace)) {
if (useNVPR) {
fContextOptions |= ContextOptions::kEnableNVPR;
}
if (useInstanced) {
fContextOptions |= ContextOptions::kUseInstanced;
}
// Subtle logic: If the config has a color space attached, we're going to be rendering to sRGB,
// so we need that capability. In addition, to get the widest test coverage, we DO NOT require
// that we can disable sRGB decode. (That's for rendering sRGB sources to legacy surfaces).
//
// If the config doesn't have a color space attached, we're going to be rendering in legacy
// mode. In that case, we can't allow a context to be created that has sRGB support without
// the ability to disable sRGB decode. Otherwise, all of our sRGB source resources will be
// treated as sRGB textures, but we will be unable to prevent the decode, causing them to be
// too dark.
if (fColorSpace) {
fContextOptions |= ContextOptions::kRequireSRGBSupport;
} else {
fContextOptions |= ContextOptions::kRequireSRGBDecodeDisableSupport;
}
}
static bool parse_option_int(const SkString& value, int* outInt) {
if (value.isEmpty()) {
return false;
}
char* endptr = nullptr;
long intValue = strtol(value.c_str(), &endptr, 10);
if (*endptr != '\0') {
return false;
}
*outInt = static_cast<int>(intValue);
return true;
}
static bool parse_option_bool(const SkString& value, bool* outBool) {
if (value.equals("true")) {
*outBool = true;
return true;
}
if (value.equals("false")) {
*outBool = false;
return true;
}
return false;
}
static bool parse_option_gpu_api(const SkString& value,
SkCommandLineConfigGpu::ContextType* outContextType) {
if (value.equals("gl")) {
*outContextType = GrContextFactory::kGL_ContextType;
return true;
}
if (value.equals("gles")) {
*outContextType = GrContextFactory::kGLES_ContextType;
return true;
}
if (value.equals("debug")) {
*outContextType = GrContextFactory::kDebugGL_ContextType;
return true;
}
if (value.equals("null")) {
*outContextType = GrContextFactory::kNullGL_ContextType;
return true;
}
if (value.equals("angle_d3d9_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
return true;
}
if (value.equals("angle_d3d11_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D11_ES2_ContextType;
return true;
}
if (value.equals("angle_d3d11_es3")) {
*outContextType = GrContextFactory::kANGLE_D3D11_ES3_ContextType;
return true;
}
if (value.equals("angle_gl_es2")) {
*outContextType = GrContextFactory::kANGLE_GL_ES2_ContextType;
return true;
}
if (value.equals("angle_gl_es3")) {
*outContextType = GrContextFactory::kANGLE_GL_ES3_ContextType;
return true;
}
if (value.equals("commandbuffer")) {
*outContextType = GrContextFactory::kCommandBuffer_ContextType;
return true;
}
#if SK_MESA
if (value.equals("mesa")) {
*outContextType = GrContextFactory::kMESA_ContextType;
return true;
}
#endif
#ifdef SK_VULKAN
if (value.equals("vulkan")) {
*outContextType = GrContextFactory::kVulkan_ContextType;
return true;
}
#endif
return false;
}
static bool parse_option_gpu_color(const SkString& value,
SkColorType* outColorType,
sk_sp<SkColorSpace>* outColorSpace) {
if (value.equals("8888")) {
*outColorType = kRGBA_8888_SkColorType;
*outColorSpace = nullptr;
return true;
}
SkTArray<SkString> commands;
SkStrSplit(value.c_str(), "_", &commands);
if (commands.count() < 1 || commands.count() > 2) {
return false;
}
// First, figure out color gamut that we'll work in (default to sRGB)
const bool linearGamma = commands[0].equals("f16");
*outColorSpace = linearGamma ? SkColorSpace::MakeSRGBLinear()
: SkColorSpace::MakeSRGB();
if (commands.count() == 2) {
if (commands[1].equals("srgb")) {
// sRGB gamut (which is our default)
} else if (commands[1].equals("wide")) {
// WideGamut RGB
const float gWideGamutRGB_toXYZD50[]{
0.7161046f, 0.1009296f, 0.1471858f, // -> X
0.2581874f, 0.7249378f, 0.0168748f, // -> Y
0.0000000f, 0.0517813f, 0.7734287f, // -> Z
};
SkMatrix44 wideGamutRGBMatrix(SkMatrix44::kUninitialized_Constructor);
wideGamutRGBMatrix.set3x3RowMajorf(gWideGamutRGB_toXYZD50);
*outColorSpace = SkColorSpace::MakeRGB(linearGamma
? SkColorSpace::kLinear_RenderTargetGamma
: SkColorSpace::kSRGB_RenderTargetGamma,
wideGamutRGBMatrix);
} else if (commands[1].equals("narrow")) {
// NarrowGamut RGB (an artifically smaller than sRGB gamut)
SkColorSpacePrimaries primaries ={
0.54f, 0.33f, // Rx, Ry
0.33f, 0.50f, // Gx, Gy
0.25f, 0.20f, // Bx, By
0.3127f, 0.3290f, // Wx, Wy
};
SkMatrix44 narrowGamutRGBMatrix(SkMatrix44::kUninitialized_Constructor);
primaries.toXYZD50(&narrowGamutRGBMatrix);
*outColorSpace = SkColorSpace::MakeRGB(linearGamma
? SkColorSpace::kLinear_RenderTargetGamma
: SkColorSpace::kSRGB_RenderTargetGamma,
narrowGamutRGBMatrix);
} else {
// Unknown color gamut
return false;
}
}
// Now pick a color type
if (commands[0].equals("f16")) {
*outColorType = kRGBA_F16_SkColorType;
return true;
}
if (commands[0].equals("srgb")) {
*outColorType = kRGBA_8888_SkColorType;
return true;
}
return false;
}
SkCommandLineConfigGpu* parse_command_line_config_gpu(const SkString& tag,
const SkTArray<SkString>& vias,
const SkString& options) {
// Defaults for GPU backend.
bool seenAPI = false;
SkCommandLineConfigGpu::ContextType contextType = GrContextFactory::kNativeGL_ContextType;
bool seenUseNVPR = false;
bool useNVPR = false;
bool seenUseInstanced = false;
bool useInstanced = false;
bool seenUseDIText =false;
bool useDIText = false;
bool seenSamples = false;
int samples = 0;
bool seenColor = false;
SkColorType colorType = kRGBA_8888_SkColorType;
sk_sp<SkColorSpace> colorSpace = nullptr;
SkTArray<SkString> optionParts;
SkStrSplit(options.c_str(), ",", kStrict_SkStrSplitMode, &optionParts);
for (int i = 0; i < optionParts.count(); ++i) {
SkTArray<SkString> keyValueParts;
SkStrSplit(optionParts[i].c_str(), "=", kStrict_SkStrSplitMode, &keyValueParts);
if (keyValueParts.count() != 2) {
return nullptr;
}
const SkString& key = keyValueParts[0];
const SkString& value = keyValueParts[1];
bool valueOk = false;
if (key.equals("api") && !seenAPI) {
valueOk = parse_option_gpu_api(value, &contextType);
seenAPI = true;
} else if (key.equals("nvpr") && !seenUseNVPR) {
valueOk = parse_option_bool(value, &useNVPR);
seenUseNVPR = true;
} else if (key.equals("inst") && !seenUseInstanced) {
valueOk = parse_option_bool(value, &useInstanced);
seenUseInstanced = true;
} else if (key.equals("dit") && !seenUseDIText) {
valueOk = parse_option_bool(value, &useDIText);
seenUseDIText = true;
} else if (key.equals("samples") && !seenSamples) {
valueOk = parse_option_int(value, &samples);
seenSamples = true;
} else if (key.equals("color") && !seenColor) {
valueOk = parse_option_gpu_color(value, &colorType, &colorSpace);
seenColor = true;
}
if (!valueOk) {
return nullptr;
}
}
return new SkCommandLineConfigGpu(tag, vias, contextType, useNVPR, useInstanced, useDIText,
samples, colorType, colorSpace);
}
#endif
void ParseConfigs(const SkCommandLineFlags::StringArray& configs,
SkCommandLineConfigArray* outResult) {
outResult->reset();
for (int i = 0; i < configs.count(); ++i) {
SkString extendedBackend;
SkString extendedOptions;
SkString simpleBackend;
SkTArray<SkString> vias;
SkString tag(configs[i]);
SkTArray<SkString> parts;
SkStrSplit(tag.c_str(), "[", kStrict_SkStrSplitMode, &parts);
if (parts.count() == 2) {
SkTArray<SkString> parts2;
SkStrSplit(parts[1].c_str(), "]", kStrict_SkStrSplitMode, &parts2);
if (parts2.count() == 2 && parts2[1].isEmpty()) {
SkStrSplit(parts[0].c_str(), "-", kStrict_SkStrSplitMode, &vias);
if (vias.count()) {
extendedBackend = vias[vias.count() - 1];
vias.pop_back();
} else {
extendedBackend = parts[0];
}
extendedOptions = parts2[0];
simpleBackend.printf("%s[%s]", extendedBackend.c_str(), extendedOptions.c_str());
}
}
if (extendedBackend.isEmpty()) {
simpleBackend = tag;
SkStrSplit(tag.c_str(), "-", kStrict_SkStrSplitMode, &vias);
if (vias.count()) {
simpleBackend = vias[vias.count() - 1];
vias.pop_back();
}
for (auto& predefinedConfig : gPredefinedConfigs) {
if (simpleBackend.equals(predefinedConfig.predefinedConfig)) {
extendedBackend = predefinedConfig.backend;
extendedOptions = predefinedConfig.options;
break;
}
}
}
SkCommandLineConfig* parsedConfig = nullptr;
#if SK_SUPPORT_GPU
if (extendedBackend.equals("gpu")) {
parsedConfig = parse_command_line_config_gpu(tag, vias, extendedOptions);
}
#endif
if (!parsedConfig) {
parsedConfig = new SkCommandLineConfig(tag, simpleBackend, vias);
}
outResult->emplace_back(parsedConfig);
}
}