commit | 77ced29102c8bc3b8c067e56504ad8411c1176a8 | [log] [tgz] |
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author | Mike Klein <mtklein@chromium.org> | Wed May 10 14:04:04 2017 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Wed May 10 19:04:09 2017 +0000 |
tree | 7443d83d1b542ff4a85f45a398492acea2dc0785 | |
parent | 2814d9148671b8bdbf40a192dcbe485199fd3230 [diff] |
use SkColorSpaceXformer in SkShader appendStages() fallback We've been transforming the gamut after running the legacy shader, but now that we have SkColorSpaceXformer, we can transform the legacy shader into the dst color space instead. This should be both more correct and faster. Change-Id: If017048874e6cce46837d3ecbd88dfde503fd03a Reviewed-on: https://skia-review.googlesource.com/16373 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>