Clean up SkFloatBits

- remove dead code
- rewrite float -> int converters

The strategy for the new converters is:
   - convert input to double
   - floor/ceil/round in double space
   - pin that double to [SK_MinS32, SK_MaxS32]
   - truncate that double to int32_t

This simpler strategy does not work:
   - floor/ceil/round in float space
   - pin that float to [SK_MinS32, SK_MaxS32]
   - truncate that float to int32_t

SK_MinS32 and SK_MaxS32 are not representable as floats:
they round to the nearest float, ±2^31, which makes the
pin insufficient for floats near SK_MinS32 (-2^31+1) or
SK_MaxS32 (+2^31-1).

float only has 24 bits of precision, and we need 31.
double can represent all integers up to 50-something bits.

An alternative is to pin in float to ±2147483520, the last
exactly representable float before SK_MaxS32 (127 too small).

Our tests test that we round as floor(x+0.5), which can
return different numbers than round(x) for negative x.
So this CL explicitly uses floor(x+0.5).

I've updated the tests with ±inf and ±NaN, and tried to
make them a little clearer, especially using SK_MinS32
instead of -SK_MaxS32.

I have not timed anything here.  I have never seen any of these
methods in a profile.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2012333003

Review-Url: https://codereview.chromium.org/2012333003
diff --git a/bench/MathBench.cpp b/bench/MathBench.cpp
index 77ba2f0..877d426 100644
--- a/bench/MathBench.cpp
+++ b/bench/MathBench.cpp
@@ -607,3 +607,29 @@
 DEF_BENCH( return new NormalizeBench(); )
 
 DEF_BENCH( return new FixedMathBench(); )
+
+
+struct FloatToIntBench : public Benchmark {
+    enum { N = 1000000 };
+    float fFloats[N];
+    int   fInts  [N];
+
+    const char* onGetName() override { return "float_to_int"; }
+    bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
+
+    void onDelayedSetup() override  {
+        const auto f32 = 4294967296.0f;
+        for (int i = 0; i < N; ++i) {
+            fFloats[i] = -f32 + i*(2*f32/N);
+        }
+    }
+
+    void onDraw(int loops, SkCanvas*) override {
+        while (loops --> 0) {
+            for (int i = 0; i < N; i++) {
+                fInts[i] = SkFloatToIntFloor(fFloats[i]);
+            }
+        }
+    }
+};
+DEF_BENCH( return new FloatToIntBench; )
diff --git a/gyp/core.gypi b/gyp/core.gypi
index 38aa1b7..2ae75be 100644
--- a/gyp/core.gypi
+++ b/gyp/core.gypi
@@ -123,7 +123,6 @@
         '<(skia_src_path)/core/SkFindAndPlaceGlyph.h',
         '<(skia_src_path)/core/SkFlattenable.cpp',
         '<(skia_src_path)/core/SkFlattenableSerialization.cpp',
-        '<(skia_src_path)/core/SkFloatBits.cpp',
         '<(skia_src_path)/core/SkFont.cpp',
         '<(skia_src_path)/core/SkFontLCDConfig.cpp',
         '<(skia_src_path)/core/SkFontMgr.cpp',
diff --git a/include/private/SkFloatBits.h b/include/private/SkFloatBits.h
index caad342..7aa13cf 100644
--- a/include/private/SkFloatBits.h
+++ b/include/private/SkFloatBits.h
@@ -1,4 +1,3 @@
-
 /*
  * Copyright 2008 The Android Open Source Project
  *
@@ -11,6 +10,7 @@
 #define SkFloatBits_DEFINED
 
 #include "SkTypes.h"
+#include <math.h>
 
 /** Convert a sign-bit int (i.e. float interpreted as int) into a 2s compliement
     int. This also converts -0 (0x80000000) to 0. Doing this to a float allows
@@ -36,27 +36,6 @@
     return x;
 }
 
-/** Given the bit representation of a float, return its value cast to an int.
-    If the value is out of range, or NaN, return return +/- SK_MaxS32
-*/
-int32_t SkFloatBits_toIntCast(int32_t floatBits);
-
-/** Given the bit representation of a float, return its floor as an int.
-    If the value is out of range, or NaN, return return +/- SK_MaxS32
- */
-SK_API int32_t SkFloatBits_toIntFloor(int32_t floatBits);
-
-/** Given the bit representation of a float, return it rounded to an int.
-    If the value is out of range, or NaN, return return +/- SK_MaxS32
- */
-SK_API int32_t SkFloatBits_toIntRound(int32_t floatBits);
-
-/** Given the bit representation of a float, return its ceiling as an int.
-    If the value is out of range, or NaN, return return +/- SK_MaxS32
- */
-SK_API int32_t SkFloatBits_toIntCeil(int32_t floatBits);
-
-
 union SkFloatIntUnion {
     float   fFloat;
     int32_t fSignBitInt;
@@ -92,36 +71,29 @@
     return SkBits2Float(Sk2sComplimentToSignBit(x));
 }
 
-/** Return x cast to a float (i.e. (float)x)
-*/
-float SkIntToFloatCast(int x);
-
-/** Return the float cast to an int.
-    If the value is out of range, or NaN, return +/- SK_MaxS32
-*/
-static inline int32_t SkFloatToIntCast(float x) {
-    return SkFloatBits_toIntCast(SkFloat2Bits(x));
+static inline int32_t pin_double_to_int(double x) {
+    return (int32_t)SkTPin<double>(x, SK_MinS32, SK_MaxS32);
 }
 
 /** Return the floor of the float as an int.
     If the value is out of range, or NaN, return +/- SK_MaxS32
 */
 static inline int32_t SkFloatToIntFloor(float x) {
-    return SkFloatBits_toIntFloor(SkFloat2Bits(x));
+    return pin_double_to_int(floor(x));
 }
 
 /** Return the float rounded to an int.
     If the value is out of range, or NaN, return +/- SK_MaxS32
 */
 static inline int32_t SkFloatToIntRound(float x) {
-    return SkFloatBits_toIntRound(SkFloat2Bits(x));
+    return pin_double_to_int(floor((double)x + 0.5));
 }
 
 /** Return the ceiling of the float as an int.
     If the value is out of range, or NaN, return +/- SK_MaxS32
 */
 static inline int32_t SkFloatToIntCeil(float x) {
-    return SkFloatBits_toIntCeil(SkFloat2Bits(x));
+    return pin_double_to_int(ceil(x));
 }
 
 //  Scalar wrappers for float-bit routines
diff --git a/src/core/SkFloatBits.cpp b/src/core/SkFloatBits.cpp
deleted file mode 100644
index ea70551..0000000
--- a/src/core/SkFloatBits.cpp
+++ /dev/null
@@ -1,205 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkFloatBits.h"
-#include "SkMathPriv.h"
-
-/******************************************************************************
-    SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they
-    do right before they return ... >> exp;
-    Floor - adds nothing
-    Round - adds 1 << (exp - 1)
-    Ceil - adds (1 << exp) - 1
-
-    Floor and Cast are very similar, but Cast applies its sign after all other
-    computations on value. Also, Cast does not need to check for negative zero,
-    as that value (0x80000000) "does the right thing" for Ceil. Note that it
-    doesn't for Floor/Round/Ceil, hence the explicit check.
-******************************************************************************/
-
-#define EXP_BIAS            (127+23)
-#define MATISSA_MAGIC_BIG   (1 << 23)
-
-static inline int unpack_exp(uint32_t packed) {
-    return (packed << 1 >> 24);
-}
-
-#if 0
-// the ARM compiler generates an extra BIC, so I use the dirty version instead
-static inline int unpack_matissa(uint32_t packed) {
-    // we could mask with 0x7FFFFF, but that is harder for ARM to encode
-    return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG;
-}
-#endif
-
-// returns the low 24-bits, so we need to OR in the magic_bit afterwards
-static inline int unpack_matissa_dirty(uint32_t packed) {
-    return packed & ~0xFF000000;
-}
-
-// same as (int)float
-int32_t SkFloatBits_toIntCast(int32_t packed) {
-    int exp = unpack_exp(packed) - EXP_BIAS;
-    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
-
-    if (exp >= 0) {
-        if (exp > 7) {    // overflow
-            value = SK_MaxS32;
-        } else {
-            value <<= exp;
-        }
-    } else {
-        exp = -exp;
-        if (exp > 25) {   // underflow
-            exp = 25;
-        }
-        value >>= exp;
-    }
-    return SkApplySign(value, SkExtractSign(packed));
-}
-
-// same as (int)floor(float)
-int32_t SkFloatBits_toIntFloor(int32_t packed) {
-    // curse you negative 0
-    if (SkLeftShift(packed, 1) == 0) {
-        return 0;
-    }
-
-    int exp = unpack_exp(packed) - EXP_BIAS;
-    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
-
-    if (exp >= 0) {
-        if (exp > 7) {    // overflow
-            value = SK_MaxS32;
-        } else {
-            value <<= exp;
-        }
-        // apply the sign after we check for overflow
-        return SkApplySign(value, SkExtractSign(packed));
-    } else {
-        // apply the sign before we right-shift
-        value = SkApplySign(value, SkExtractSign(packed));
-        exp = -exp;
-        if (exp > 25) {   // underflow
-#ifdef SK_CPU_FLUSH_TO_ZERO
-        // The iOS ARM processor discards small denormalized numbers to go faster.
-        // The comparision below empirically causes the result to agree with the
-        // tests in MathTest test_float_floor
-            if (exp > 149) {
-                return 0;
-            }
-#else
-            exp = 25;
-#endif
-        }
-        // int add = 0;
-        return value >> exp;
-    }
-}
-
-// same as (int)floor(float + 0.5)
-int32_t SkFloatBits_toIntRound(int32_t packed) {
-    // curse you negative 0
-    if (SkLeftShift(packed, 1) == 0) {
-        return 0;
-    }
-
-    int exp = unpack_exp(packed) - EXP_BIAS;
-    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
-
-    if (exp >= 0) {
-        if (exp > 7) {    // overflow
-            value = SK_MaxS32;
-        } else {
-            value <<= exp;
-        }
-        // apply the sign after we check for overflow
-        return SkApplySign(value, SkExtractSign(packed));
-    } else {
-        // apply the sign before we right-shift
-        value = SkApplySign(value, SkExtractSign(packed));
-        exp = -exp;
-        if (exp > 25) {   // underflow
-            exp = 25;
-        }
-        int add = 1 << (exp - 1);
-        return (value + add) >> exp;
-    }
-}
-
-// same as (int)ceil(float)
-int32_t SkFloatBits_toIntCeil(int32_t packed) {
-    // curse you negative 0
-    if (SkLeftShift(packed, 1) == 0) {
-        return 0;
-    }
-
-    int exp = unpack_exp(packed) - EXP_BIAS;
-    int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
-
-    if (exp >= 0) {
-        if (exp > 7) {    // overflow
-            value = SK_MaxS32;
-        } else {
-            value <<= exp;
-        }
-        // apply the sign after we check for overflow
-        return SkApplySign(value, SkExtractSign(packed));
-    } else {
-        // apply the sign before we right-shift
-        value = SkApplySign(value, SkExtractSign(packed));
-        exp = -exp;
-        if (exp > 25) {   // underflow
-#ifdef SK_CPU_FLUSH_TO_ZERO
-        // The iOS ARM processor discards small denormalized numbers to go faster.
-        // The comparision below empirically causes the result to agree with the
-        // tests in MathTest test_float_ceil
-            if (exp > 149) {
-                return 0;
-            }
-            return 0 < value;
-#else
-            exp = 25;
-#endif
-        }
-        int add = (1 << exp) - 1;
-        return (value + add) >> exp;
-    }
-}
-
-float SkIntToFloatCast(int32_t value) {
-    if (0 == value) {
-        return 0;
-    }
-
-    int shift = EXP_BIAS;
-
-    // record the sign and make value positive
-    int sign = SkExtractSign(value);
-    value = SkApplySign(value, sign);
-
-    if (value >> 24) {    // value is too big (has more than 24 bits set)
-        int bias = 8 - SkCLZ(value);
-        SkDebugf("value = %d, bias = %d\n", value, bias);
-        SkASSERT(bias > 0 && bias < 8);
-        value >>= bias; // need to round?
-        shift += bias;
-    } else {
-        int zeros = SkCLZ(value << 8);
-        SkASSERT(zeros >= 0 && zeros <= 23);
-        value <<= zeros;
-        shift -= zeros;
-    }
-
-    // now value is left-aligned to 24 bits
-    SkASSERT((value >> 23) == 1);
-    SkASSERT(shift >= 0 && shift <= 255);
-
-    SkFloatIntUnion data;
-    data.fSignBitInt = SkLeftShift(sign, 31) | SkLeftShift(shift, 23) | (value & ~MATISSA_MAGIC_BIG);
-    return data.fFloat;
-}
diff --git a/tests/MathTest.cpp b/tests/MathTest.cpp
index ec1f936..23785f7 100644
--- a/tests/MathTest.cpp
+++ b/tests/MathTest.cpp
@@ -209,34 +209,29 @@
 /*  returns true if a == b as resulting from (int)x. Since it is undefined
  what to do if the float exceeds 2^32-1, we check for that explicitly.
  */
-static bool equal_float_native_skia(float x, uint32_t ni, uint32_t si) {
-    if (!(x == x)) {    // NAN
-        return ((int32_t)si) == SK_MaxS32 || ((int32_t)si) == SK_MinS32;
+static bool equal_float_native_skia(float x, int32_t ni, int32_t si) {
+    // When the float is out of integer range (NaN, above, below),
+    // the C cast is undefined, but Skia's methods should have clamped.
+    if (!(x == x)) {    // NaN
+        return si == SK_MaxS32 || si == SK_MinS32;
     }
-    // for out of range, C is undefined, but skia always should return NaN32
     if (x > SK_MaxS32) {
-        return ((int32_t)si) == SK_MaxS32;
+        return si == SK_MaxS32;
     }
-    if (x < -SK_MaxS32) {
-        return ((int32_t)si) == SK_MinS32;
+    if (x < SK_MinS32) {
+        return si == SK_MinS32;
     }
     return si == ni;
 }
 
 static void assert_float_equal(skiatest::Reporter* reporter, const char op[],
-                               float x, uint32_t ni, uint32_t si) {
+                               float x, int32_t ni, int32_t si) {
     if (!equal_float_native_skia(x, ni, si)) {
         ERRORF(reporter, "%s float %g bits %x native %x skia %x\n",
                op, x, SkFloat2Bits(x), ni, si);
     }
 }
 
-static void test_float_cast(skiatest::Reporter* reporter, float x) {
-    int ix = (int)x;
-    int iix = SkFloatToIntCast(x);
-    assert_float_equal(reporter, "cast", x, ix, iix);
-}
-
 static void test_float_floor(skiatest::Reporter* reporter, float x) {
     int ix = (int)floor(x);
     int iix = SkFloatToIntFloor(x);
@@ -257,23 +252,17 @@
 }
 
 static void test_float_conversions(skiatest::Reporter* reporter, float x) {
-    test_float_cast(reporter, x);
     test_float_floor(reporter, x);
     test_float_round(reporter, x);
     test_float_ceil(reporter, x);
 }
 
-static void test_int2float(skiatest::Reporter* reporter, int ival) {
-    float x0 = (float)ival;
-    float x1 = SkIntToFloatCast(ival);
-    REPORTER_ASSERT(reporter, x0 == x1);
-}
-
 static void unittest_fastfloat(skiatest::Reporter* reporter) {
     SkRandom rand;
     size_t i;
 
     static const float gFloats[] = {
+        0.f/0.f, -0.f/0.f, 1.f/0.f, -1.f/0.f,
         0.f, 1.f, 0.5f, 0.499999f, 0.5000001f, 1.f/3,
         0.000000001f, 1000000000.f,     // doesn't overflow
         0.0000000001f, 10000000000.f    // does overflow
@@ -289,17 +278,6 @@
             float x = nextFloat(rand);
             test_float_conversions(reporter, x);
         }
-
-        test_int2float(reporter, 0);
-        test_int2float(reporter, 1);
-        test_int2float(reporter, -1);
-        for (i = 0; i < 100000; i++) {
-            // for now only test ints that are 24bits or less, since we don't
-            // round (down) large ints the same as IEEE...
-            int ival = rand.nextU() & 0xFFFFFF;
-            test_int2float(reporter, ival);
-            test_int2float(reporter, -ival);
-        }
     }
 }