Remove GrAALevel enum, use explicit sample count

Review URL: http://codereview.appspot.com/5600045/



git-svn-id: http://skia.googlecode.com/svn/trunk@3106 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGrTexturePixelRef.cpp b/src/gpu/SkGrTexturePixelRef.cpp
index 4b546d6..c81e9c0 100644
--- a/src/gpu/SkGrTexturePixelRef.cpp
+++ b/src/gpu/SkGrTexturePixelRef.cpp
@@ -63,7 +63,7 @@
     desc.fHeight = texture->height();
     desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
     desc.fConfig = SkGr::BitmapConfig2PixelConfig(dstConfig, false);
-    desc.fAALevel = kNone_GrAALevel;
+    desc.fSampleCnt = 0;
 
     GrTexture* dst = context->createUncachedTexture(desc, NULL, 0);
     if (NULL == dst) {