Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/23185004
git-svn-id: http://skia.googlecode.com/svn/trunk@10747 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLSL.cpp
index dcaa85e..2ede494 100644
--- a/src/gpu/gl/GrGLSL.cpp
+++ b/src/gpu/gl/GrGLSL.cpp
@@ -23,7 +23,7 @@
} else {
return k110_GrGLSLGeneration;
}
- case kES2_GrGLBinding:
+ case kES_GrGLBinding:
// version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL
GrAssert(ver >= GR_GL_VER(1,00));
return k110_GrGLSLGeneration;
@@ -36,7 +36,7 @@
const char* GrGetGLSLVersionDecl(GrGLBinding binding, GrGLSLGeneration gen) {
switch (gen) {
case k110_GrGLSLGeneration:
- if (kES2_GrGLBinding == binding) {
+ if (kES_GrGLBinding == binding) {
// ES2s shader language is based on version 1.20 but is version
// 1.00 of the ES language.
return "#version 100\n";