support a8
Most of this is plumbing through the full paint to shaders instead of just the filter quality.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I6afde07566afa3a4391c24dca7017a9a4f5ec700
Reviewed-on: https://skia-review.googlesource.com/5317
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
diff --git a/src/image/SkImageShader.h b/src/image/SkImageShader.h
index e3bab5c..074ecca 100644
--- a/src/image/SkImageShader.h
+++ b/src/image/SkImageShader.h
@@ -38,7 +38,7 @@
SkImage* onIsAImage(SkMatrix*, TileMode*) const override;
bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkFallbackAlloc*,
- const SkMatrix& ctm, SkFilterQuality) const override;
+ const SkMatrix& ctm, const SkPaint&) const override;
sk_sp<SkImage> fImage;
const TileMode fTileModeX;