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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
7a3f5506b65ca3a05eed8c07cf341bc334cab121
/
.
/
tests
/
sksl
/
inliner
/
InlineWithUnmodifiedArgument.glsl
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out
vec4 sk_FragColor
;
void
main
()
{
sk_FragColor
.
x
=
2.0
;
float
y
=
2.0
;
sk_FragColor
.
y
=
y
*
2.0
;
}