| |
| out vec4 sk_FragColor; |
| in float val; |
| uniform int ui; |
| uniform vec4 uh4; |
| uniform bool b; |
| struct S { |
| vec4 ah4[1]; |
| float ah[1]; |
| vec4 h4; |
| float h; |
| }; |
| void main() { |
| S s; |
| s.ah4[0] = vec4(val); |
| s.ah[0] = val; |
| s.h4 = vec4(val); |
| s.h = val; |
| S as[1]; |
| as[0].ah4[0] = vec4(val); |
| sk_FragColor = sk_FragColor.xxxx; |
| false; |
| |
| sk_FragColor = vec4(s.h); |
| false; |
| |
| sk_FragColor = b ? sk_FragColor.xxxx : sk_FragColor.yyyy; |
| false; |
| |
| sk_FragColor = s.ah4[0].ywyw; |
| false; |
| |
| sk_FragColor = as[0].ah4[0].xyxy; |
| false; |
| |
| sk_FragColor = s.h4.zzzz; |
| false; |
| |
| sk_FragColor = uh4.xyzx; |
| false; |
| |
| sk_FragColor = vec4(s.h); |
| false; |
| |
| sk_FragColor = vec4(s.h); |
| false; |
| |
| sk_FragColor = s.ah4[0].xxxy; |
| false; |
| |
| sk_FragColor = uh4; |
| false; |
| |
| sk_FragColor = sk_FragColor.yyyy; |
| false; |
| |
| float _0_h = -s.h; |
| sk_FragColor = vec4(_0_h); |
| false; |
| |
| bool _1_b = !b; |
| sk_FragColor = _1_b ? sk_FragColor.xxxx : sk_FragColor.yyyy; |
| false; |
| |
| vec2 _2_h2 = s.ah4[ui].yw; |
| sk_FragColor = _2_h2.xyxy; |
| false; |
| |
| vec3 _3_h3 = s.h4.yyy + s.h4.zzz; |
| sk_FragColor = _3_h3.xyzx; |
| false; |
| |
| vec4 _4_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0); |
| sk_FragColor = _4_h4; |
| false; |
| |
| } |