| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| int4 expected = int4(1, 0, 0, 2); |
| _out.sk_FragColor = ((abs(int(_uniforms.testInputs.x)) == expected.x && all(abs(int2(_uniforms.testInputs.xy)) == expected.xy)) && all(abs(int3(_uniforms.testInputs.xyz)) == expected.xyz)) && all(abs(int4(_uniforms.testInputs)) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |