| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| int4 intValues = int4(_uniforms.testInputs * 100.0); |
| int4 intGreen = int4(_uniforms.colorGreen * 100.0); |
| int4 expectedA = int4(50, 50, 75, 225); |
| int4 expectedB = int4(0, 100, 75, 225); |
| _out.sk_FragColor = ((((((max(intValues.x, 50) == expectedA.x && all(max(intValues.xy, 50) == expectedA.xy)) && all(max(intValues.xyz, 50) == expectedA.xyz)) && all(max(intValues, 50) == expectedA)) && max(intValues.x, intGreen.x) == expectedB.x) && all(max(intValues.xy, intGreen.xy) == expectedB.xy)) && all(max(intValues.xyz, intGreen.xyz) == expectedB.xyz)) && all(max(intValues, intGreen) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |