| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float _0_x = 1.0; |
| _0_x = abs(_0_x); |
| _0_x = abs(_0_x - 2.0); |
| _0_x = (_0_x * 2.0); |
| _0_x = sign(_0_x); |
| float x = _0_x; |
| |
| float2 _1_x = float2(1.0, 2.0); |
| _1_x = float2(length(_1_x)); |
| _1_x = float2(distance(_1_x, float2(3.0, 4.0))); |
| _1_x = float2(dot(_1_x, float2(3.0, 4.0))); |
| _1_x = normalize(_1_x); |
| float2 y = _1_x; |
| |
| _out.sk_FragColor = _uniforms.colorGreen; |
| return _out; |
| } |