| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| float x = 1.0; |
| float y = 2.0; |
| |
| int z = 3; |
| x = (x - x) + ((y * x) * x) * (y - x); |
| y = (x / y) / x; |
| z = ((z / 2) * 3 + 4) - 2; |
| bool b = x > 4.0 == x < 2.0 || 2.0 >= sqrt(2.0) && y <= x; |
| bool c = sqrt(2.0) > 2.0; |
| bool d = b ^^ c; |
| bool e = b && c; |
| bool f = b || c; |
| x += 12.0; |
| x -= 12.0; |
| x *= (y /= 10.0); |
| x = 6.0; |
| y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); |
| y = 6.0; |
| z = z - 1; |
| z = 6; |
| return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed; |
| } |