| |
| out vec4 sk_FragColor; |
| uniform vec4 testInputs; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| vec4 _0_v = testInputs; |
| float _1_x = _0_v.x; |
| float _2_y = _0_v.y; |
| float _3_z = _0_v.z; |
| float _4_w = _0_v.w; |
| vec4 a = vec4(_1_x, _2_y, _3_z, _4_w); |
| |
| const int _5_ZERO = 0; |
| const int _6_ONE = 1; |
| const int _7_TWO = 2; |
| const int _8_THREE = 3; |
| |
| float _9_x = testInputs.x; |
| float _10_y = testInputs.y; |
| float _11_z = testInputs.z; |
| float _12_w = testInputs.w; |
| vec4 b = vec4(_9_x, _10_y, _11_z, _12_w); |
| |
| vec4 _13_v = vec4(0.0, 1.0, 2.0, 3.0); |
| float _14_x = _13_v.x; |
| float _15_y = _13_v.y; |
| float _16_z = _13_v.z; |
| float _17_w = _13_v.w; |
| vec4 c = vec4(_14_x, _15_y, _16_z, _17_w); |
| |
| return (a == vec4(-1.25, 0.0, 0.75, 2.25) && b == vec4(-1.25, 0.0, 0.75, 2.25)) && c == vec4(0.0, 1.0, 2.0, 3.0) ? colorGreen : colorRed; |
| } |