| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 _0_v = _uniforms.testInputs; |
| float _1_x = _0_v.x; |
| float _2_y = _0_v.y; |
| float _3_z = _0_v.z; |
| float _4_w = _0_v.w; |
| float4 a = float4(_1_x, _2_y, _3_z, _4_w); |
| |
| const int _5_ZERO = 0; |
| const int _6_ONE = 1; |
| const int _7_TWO = 2; |
| const int _8_THREE = 3; |
| |
| float _9_x = _uniforms.testInputs.x; |
| float _10_y = _uniforms.testInputs.y; |
| float _11_z = _uniforms.testInputs.z; |
| float _12_w = _uniforms.testInputs.w; |
| float4 b = float4(_9_x, _10_y, _11_z, _12_w); |
| |
| float4 _13_v = float4(0.0, 1.0, 2.0, 3.0); |
| float _14_x = _13_v.x; |
| float _15_y = _13_v.y; |
| float _16_z = _13_v.z; |
| float _17_w = _13_v.w; |
| float4 c = float4(_14_x, _15_y, _16_z, _17_w); |
| |
| _out.sk_FragColor = (all(a == float4(-1.25, 0.0, 0.75, 2.25)) && all(b == float4(-1.25, 0.0, 0.75, 2.25))) && all(c == float4(0.0, 1.0, 2.0, 3.0)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |