out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
const bool TRUE = true; | |
const bool FALSE = false; | |
bool ok = true; | |
ok = ok && (colorGreen.y == 1.0 ? true : false); | |
ok = ok && (colorGreen.x == 1.0 ? false : true); | |
return ok ? colorGreen : colorRed; | |
} |