blob: f3c68002b8b3feded7655dea521cd063c4231fd7 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
const bool TRUE = true;
const bool FALSE = false;
bool ok = true;
ok = ok && (colorGreen.y == 1.0 ? true : false);
ok = ok && (colorGreen.x == 1.0 ? false : true);
return ok ? colorGreen : colorRed;
}