#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
float a = 1.0; | |
float b = 2.0; | |
float c = 3.0; | |
float d = c; | |
float e = d; | |
b++; | |
d++; | |
_out.sk_FragColor = float4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); | |
return _out; | |
} |