Make setVertexAttribs in GrDrawState take a stride parameter.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/af013bf8afc4c77ab8ff230f536e2ade973427fa
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/511593004
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
index a6b3d68..0c2b1c3 100644
--- a/src/gpu/GrDrawState.cpp
+++ b/src/gpu/GrDrawState.cpp
@@ -75,7 +75,7 @@
fFlagBits = that.fFlagBits;
fVACount = that.fVACount;
fVAPtr = that.fVAPtr;
- fVertexSize = that.fVertexSize;
+ fVAStride = that.fVAStride;
fStencilSettings = that.fStencilSettings;
fCoverage = that.fCoverage;
fDrawFace = that.fDrawFace;
@@ -178,35 +178,34 @@
////////////////////////////////////////////////////////////////////////////////
-static size_t vertex_size(const GrVertexAttrib* attribs, int count) {
+static void validate_vertex_attribs(const GrVertexAttrib* attribs, int count, size_t stride) {
// this works as long as we're 4 byte-aligned
#ifdef SK_DEBUG
uint32_t overlapCheck = 0;
-#endif
SkASSERT(count <= GrRODrawState::kMaxVertexAttribCnt);
- size_t size = 0;
for (int index = 0; index < count; ++index) {
size_t attribSize = GrVertexAttribTypeSize(attribs[index].fType);
- size += attribSize;
-#ifdef SK_DEBUG
+ size_t attribOffset = attribs[index].fOffset;
+ SkASSERT(attribOffset + attribSize <= stride);
size_t dwordCount = attribSize >> 2;
uint32_t mask = (1 << dwordCount)-1;
- size_t offsetShift = attribs[index].fOffset >> 2;
+ size_t offsetShift = attribOffset >> 2;
SkASSERT(!(overlapCheck & (mask << offsetShift)));
overlapCheck |= (mask << offsetShift);
-#endif
}
- return size;
+#endif
}
////////////////////////////////////////////////////////////////////////////////
-void GrDrawState::setVertexAttribs(const GrVertexAttrib* attribs, int count) {
+void GrDrawState::internalSetVertexAttribs(const GrVertexAttrib* attribs, int count,
+ size_t stride) {
SkASSERT(count <= kMaxVertexAttribCnt);
fVAPtr = attribs;
fVACount = count;
- fVertexSize = vertex_size(fVAPtr, fVACount);
+ fVAStride = stride;
+ validate_vertex_attribs(fVAPtr, fVACount, fVAStride);
// Set all the indices to -1
memset(fFixedFunctionVertexAttribIndices,
@@ -244,7 +243,7 @@
fVAPtr = &kPositionAttrib;
fVACount = 1;
- fVertexSize = GrVertexAttribTypeSize(kVec2f_GrVertexAttribType);
+ fVAStride = GrVertexAttribTypeSize(kVec2f_GrVertexAttribType);
// set all the fixed function indices to -1 except position.
memset(fFixedFunctionVertexAttribIndices,
@@ -279,6 +278,7 @@
fDrawState = drawState;
fVAPtr = drawState->fVAPtr;
fVACount = drawState->fVACount;
+ fVAStride = drawState->fVAStride;
fDrawState->setDefaultVertexAttribs();
}