commit | 7ca24437c71af06fc06ab5f6f261b185882fa440 | [log] [tgz] |
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author | scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Tue Aug 14 15:48:43 2012 +0000 |
committer | scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Tue Aug 14 15:48:43 2012 +0000 |
tree | f456549326251605110e868479ae3c762ebda971 | |
parent | 3e26bd0c357d849ff40b092decd7a5c46ec2ada4 [diff] |
Use SkBitmapHeap for shaders in SkGPipe. Required adding a new feature to SkBitmapHeap, allowing it to defer adding owners, since sometimes we flatten a shader, but then do not unflatten it, since we already had a copy in the heap, so the owners never get removed. Reviewed at https://codereview.appspot.com/6464053/ Review URL: https://codereview.appspot.com/6465047 git-svn-id: http://skia.googlecode.com/svn/trunk@5082 2bbb7eff-a529-9590-31e7-b0007b416f81