Directly assign glBindTexture in windows gl interface rather than wglGetProcAddress since it is a GL 1.1 function and isn't exported as a ptr in the ATI driver.
git-svn-id: http://skia.googlecode.com/svn/trunk@2430 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/win/GrGLDefaultInterface_win.cpp b/gpu/src/win/GrGLDefaultInterface_win.cpp
index faa72a9..609869f 100644
--- a/gpu/src/win/GrGLDefaultInterface_win.cpp
+++ b/gpu/src/win/GrGLDefaultInterface_win.cpp
@@ -43,6 +43,7 @@
// Functions that are part of GL 1.1 will return NULL in
// wglGetProcAddress
+ interface->fBindTexture = glBindTexture;
interface->fBlendFunc = glBlendFunc;
interface->fClear = glClear;
interface->fClearColor = glClearColor;
@@ -90,7 +91,6 @@
GR_GL_GET_PROC(AttachShader);
GR_GL_GET_PROC(BindAttribLocation);
GR_GL_GET_PROC(BindBuffer);
- GR_GL_GET_PROC(BindTexture);
GR_GL_GET_PROC(BindFragDataLocation);
GR_GL_GET_PROC(BlendColor);
GR_GL_GET_PROC(BufferData);