| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkTHash_DEFINED |
| #define SkTHash_DEFINED |
| |
| #include "SkChecksum.h" |
| #include "SkTypes.h" |
| #include "SkTemplates.h" |
| #include <new> |
| |
| // Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you. |
| // They're easier to use, usually perform the same, and have fewer sharp edges. |
| |
| // T and K are treated as ordinary copyable C++ types. |
| // Traits must have: |
| // - static K GetKey(T) |
| // - static uint32_t Hash(K) |
| // If the key is large and stored inside T, you may want to make K a const&. |
| // Similarly, if T is large you might want it to be a pointer. |
| template <typename T, typename K, typename Traits = T> |
| class SkTHashTable { |
| public: |
| SkTHashTable() : fCount(0), fCapacity(0) {} |
| SkTHashTable(SkTHashTable&& other) |
| : fCount(other.fCount) |
| , fCapacity(other.fCapacity) |
| , fSlots(std::move(other.fSlots)) { other.fCount = other.fCapacity = 0; } |
| |
| SkTHashTable& operator=(SkTHashTable&& other) { |
| if (this != &other) { |
| this->~SkTHashTable(); |
| new (this) SkTHashTable(std::move(other)); |
| } |
| return *this; |
| } |
| |
| SkTHashTable(const SkTHashTable&) = delete; |
| SkTHashTable& operator=(const SkTHashTable&) = delete; |
| |
| // Clear the table. |
| void reset() { *this = SkTHashTable(); } |
| |
| // How many entries are in the table? |
| int count() const { return fCount; } |
| |
| // Approximately how many bytes of memory do we use beyond sizeof(*this)? |
| size_t approxBytesUsed() const { return fCapacity * sizeof(Slot); } |
| |
| // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!! |
| // set(), find() and foreach() all allow mutable access to table entries. |
| // If you change an entry so that it no longer has the same key, all hell |
| // will break loose. Do not do that! |
| // |
| // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger. |
| |
| // The pointers returned by set() and find() are valid only until the next call to set(). |
| // The pointers you receive in foreach() are only valid for its duration. |
| |
| // Copy val into the hash table, returning a pointer to the copy now in the table. |
| // If there already is an entry in the table with the same key, we overwrite it. |
| T* set(T val) { |
| if (4 * fCount >= 3 * fCapacity) { |
| this->resize(fCapacity > 0 ? fCapacity * 2 : 4); |
| } |
| return this->uncheckedSet(std::move(val)); |
| } |
| |
| // If there is an entry in the table with this key, return a pointer to it. If not, null. |
| T* find(const K& key) const { |
| uint32_t hash = Hash(key); |
| int index = hash & (fCapacity-1); |
| for (int n = 0; n < fCapacity; n++) { |
| Slot& s = fSlots[index]; |
| if (s.empty()) { |
| return nullptr; |
| } |
| if (hash == s.hash && key == Traits::GetKey(s.val)) { |
| return &s.val; |
| } |
| index = this->next(index); |
| } |
| SkASSERT(fCapacity == 0); |
| return nullptr; |
| } |
| |
| // Remove the value with this key from the hash table. |
| void remove(const K& key) { |
| SkASSERT(this->find(key)); |
| |
| uint32_t hash = Hash(key); |
| int index = hash & (fCapacity-1); |
| for (int n = 0; n < fCapacity; n++) { |
| Slot& s = fSlots[index]; |
| SkASSERT(!s.empty()); |
| if (hash == s.hash && key == Traits::GetKey(s.val)) { |
| fCount--; |
| break; |
| } |
| index = this->next(index); |
| } |
| |
| // Rearrange elements to restore the invariants for linear probing. |
| for (;;) { |
| Slot& emptySlot = fSlots[index]; |
| int emptyIndex = index; |
| int originalIndex; |
| // Look for an element that can be moved into the empty slot. |
| // If the empty slot is in between where an element landed, and its native slot, then |
| // move it to the empty slot. Don't move it if its native slot is in between where |
| // the element landed and the empty slot. |
| // [native] <= [empty] < [candidate] == GOOD, can move candidate to empty slot |
| // [empty] < [native] < [candidate] == BAD, need to leave candidate where it is |
| do { |
| index = this->next(index); |
| Slot& s = fSlots[index]; |
| if (s.empty()) { |
| // We're done shuffling elements around. Clear the last empty slot. |
| emptySlot = Slot(); |
| return; |
| } |
| originalIndex = s.hash & (fCapacity - 1); |
| } while ((index <= originalIndex && originalIndex < emptyIndex) |
| || (originalIndex < emptyIndex && emptyIndex < index) |
| || (emptyIndex < index && index <= originalIndex)); |
| // Move the element to the empty slot. |
| Slot& moveFrom = fSlots[index]; |
| emptySlot = std::move(moveFrom); |
| } |
| } |
| |
| // Call fn on every entry in the table. You may mutate the entries, but be very careful. |
| template <typename Fn> // f(T*) |
| void foreach(Fn&& fn) { |
| for (int i = 0; i < fCapacity; i++) { |
| if (!fSlots[i].empty()) { |
| fn(&fSlots[i].val); |
| } |
| } |
| } |
| |
| // Call fn on every entry in the table. You may not mutate anything. |
| template <typename Fn> // f(T) or f(const T&) |
| void foreach(Fn&& fn) const { |
| for (int i = 0; i < fCapacity; i++) { |
| if (!fSlots[i].empty()) { |
| fn(fSlots[i].val); |
| } |
| } |
| } |
| |
| private: |
| T* uncheckedSet(T&& val) { |
| const K& key = Traits::GetKey(val); |
| uint32_t hash = Hash(key); |
| int index = hash & (fCapacity-1); |
| for (int n = 0; n < fCapacity; n++) { |
| Slot& s = fSlots[index]; |
| if (s.empty()) { |
| // New entry. |
| s.val = std::move(val); |
| s.hash = hash; |
| fCount++; |
| return &s.val; |
| } |
| if (hash == s.hash && key == Traits::GetKey(s.val)) { |
| // Overwrite previous entry. |
| // Note: this triggers extra copies when adding the same value repeatedly. |
| s.val = std::move(val); |
| return &s.val; |
| } |
| |
| index = this->next(index); |
| } |
| SkASSERT(false); |
| return nullptr; |
| } |
| |
| void resize(int capacity) { |
| int oldCapacity = fCapacity; |
| SkDEBUGCODE(int oldCount = fCount); |
| |
| fCount = 0; |
| fCapacity = capacity; |
| SkAutoTArray<Slot> oldSlots = std::move(fSlots); |
| fSlots = SkAutoTArray<Slot>(capacity); |
| |
| for (int i = 0; i < oldCapacity; i++) { |
| Slot& s = oldSlots[i]; |
| if (!s.empty()) { |
| this->uncheckedSet(std::move(s.val)); |
| } |
| } |
| SkASSERT(fCount == oldCount); |
| } |
| |
| int next(int index) const { |
| index--; |
| if (index < 0) { index += fCapacity; } |
| return index; |
| } |
| |
| static uint32_t Hash(const K& key) { |
| uint32_t hash = Traits::Hash(key); |
| return hash ? hash : 1; // We reserve hash 0 to mark empty. |
| } |
| |
| struct Slot { |
| Slot() : hash(0) {} |
| Slot(T&& v, uint32_t h) : val(std::move(v)), hash(h) {} |
| Slot(Slot&& o) { *this = std::move(o); } |
| Slot& operator=(Slot&& o) { |
| val = std::move(o.val); |
| hash = o.hash; |
| return *this; |
| } |
| |
| bool empty() const { return this->hash == 0; } |
| |
| T val; |
| uint32_t hash; |
| }; |
| |
| int fCount, fCapacity; |
| SkAutoTArray<Slot> fSlots; |
| }; |
| |
| // Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases. |
| // K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two. |
| template <typename K, typename V, typename HashK = SkGoodHash> |
| class SkTHashMap { |
| public: |
| SkTHashMap() {} |
| SkTHashMap(SkTHashMap&&) = default; |
| SkTHashMap(const SkTHashMap&) = delete; |
| SkTHashMap& operator=(SkTHashMap&&) = default; |
| SkTHashMap& operator=(const SkTHashMap&) = delete; |
| |
| // Clear the map. |
| void reset() { fTable.reset(); } |
| |
| // How many key/value pairs are in the table? |
| int count() const { return fTable.count(); } |
| |
| // Approximately how many bytes of memory do we use beyond sizeof(*this)? |
| size_t approxBytesUsed() const { return fTable.approxBytesUsed(); } |
| |
| // N.B. The pointers returned by set() and find() are valid only until the next call to set(). |
| |
| // Set key to val in the table, replacing any previous value with the same key. |
| // We copy both key and val, and return a pointer to the value copy now in the table. |
| V* set(K key, V val) { |
| Pair* out = fTable.set({std::move(key), std::move(val)}); |
| return &out->val; |
| } |
| |
| // If there is key/value entry in the table with this key, return a pointer to the value. |
| // If not, return null. |
| V* find(const K& key) const { |
| if (Pair* p = fTable.find(key)) { |
| return &p->val; |
| } |
| return nullptr; |
| } |
| |
| // Remove the key/value entry in the table with this key. |
| void remove(const K& key) { |
| SkASSERT(this->find(key)); |
| fTable.remove(key); |
| } |
| |
| // Call fn on every key/value pair in the table. You may mutate the value but not the key. |
| template <typename Fn> // f(K, V*) or f(const K&, V*) |
| void foreach(Fn&& fn) { |
| fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); }); |
| } |
| |
| // Call fn on every key/value pair in the table. You may not mutate anything. |
| template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&). |
| void foreach(Fn&& fn) const { |
| fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); }); |
| } |
| |
| private: |
| struct Pair { |
| K key; |
| V val; |
| static const K& GetKey(const Pair& p) { return p.key; } |
| static uint32_t Hash(const K& key) { return HashK()(key); } |
| }; |
| |
| SkTHashTable<Pair, K> fTable; |
| }; |
| |
| // A set of T. T is treated as an ordinary copyable C++ type. |
| template <typename T, typename HashT = SkGoodHash> |
| class SkTHashSet { |
| public: |
| SkTHashSet() {} |
| SkTHashSet(SkTHashSet&&) = default; |
| SkTHashSet(const SkTHashSet&) = delete; |
| SkTHashSet& operator=(SkTHashSet&&) = default; |
| SkTHashSet& operator=(const SkTHashSet&) = delete; |
| |
| // Clear the set. |
| void reset() { fTable.reset(); } |
| |
| // How many items are in the set? |
| int count() const { return fTable.count(); } |
| |
| // Approximately how many bytes of memory do we use beyond sizeof(*this)? |
| size_t approxBytesUsed() const { return fTable.approxBytesUsed(); } |
| |
| // Copy an item into the set. |
| void add(T item) { fTable.set(std::move(item)); } |
| |
| // Is this item in the set? |
| bool contains(const T& item) const { return SkToBool(this->find(item)); } |
| |
| // If an item equal to this is in the set, return a pointer to it, otherwise null. |
| // This pointer remains valid until the next call to add(). |
| const T* find(const T& item) const { return fTable.find(item); } |
| |
| // Remove the item in the set equal to this. |
| void remove(const T& item) { |
| SkASSERT(this->contains(item)); |
| fTable.remove(item); |
| } |
| |
| // Call fn on every item in the set. You may not mutate anything. |
| template <typename Fn> // f(T), f(const T&) |
| void foreach (Fn&& fn) const { |
| fTable.foreach(fn); |
| } |
| |
| private: |
| struct Traits { |
| static const T& GetKey(const T& item) { return item; } |
| static uint32_t Hash(const T& item) { return HashT()(item); } |
| }; |
| SkTHashTable<T, T, Traits> fTable; |
| }; |
| |
| #endif//SkTHash_DEFINED |