Disable UBSAN overflow detection in SkVM.

The fuzzer has discovered that it can trigger integer overflow in SkVM
via loops that perform arithmetic that can be constant-evaluated after
the loop is unrolled. GLSL doesn't define the results of this operation,
and SkVM doesn't need to define it either; we will accept whatever
platform-specific behavior we get if our shader's ints overflow.

Change-Id: Ib424bd3b0e5768b7b174ac8a52e126794962f6cb
Bug: oss-fuzz:37916
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445971
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
1 file changed