Changes to GrCoordTransform and local coords

*Don't track vertex-shader status per-coord transform, just at FP level

*Remove outdated "in processor" checks

*Adjust "uses local coords" on FP to consider whether coord transforms
 actually transform local coords or custom coords

*Remove unused accessMatrix() method

*Don't track normalization and y-flipping separately from proxy

*Rename some things for clarity

*Simplify FPCoordTransformHandler

Change-Id: Ic493afc82bd949bbab177d33111a1942e33f88a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256101
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index 88acf1e..23836f8 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -69,10 +69,8 @@
 }
 
 void GrFragmentProcessor::addCoordTransform(GrCoordTransform* transform) {
-    transform->setComputeInVertexShader(this->computeLocalCoordsInVertexShader());
     fCoordTransforms.push_back(transform);
-    fFlags |= kUsesLocalCoords_Flag;
-    SkDEBUGCODE(transform->setInProcessor();)
+    fFlags |= kHasCoordTranforms_Flag;
 }
 
 #ifdef SK_DEBUG
@@ -94,8 +92,8 @@
 #endif
 
 int GrFragmentProcessor::registerChildProcessor(std::unique_ptr<GrFragmentProcessor> child) {
-    if (child->usesLocalCoords()) {
-        fFlags |= kUsesLocalCoords_Flag;
+    if (child->fFlags & kHasCoordTranforms_Flag) {
+        fFlags |= kHasCoordTranforms_Flag;
     }
     fRequestedFeatures |= child->fRequestedFeatures;
 
@@ -111,7 +109,7 @@
     }
     int count = this->numCoordTransforms();
     for (int i = 0; i < count; ++i) {
-        if (!this->coordTransform(i).hasSameEffectAs(that.coordTransform(i))) {
+        if (!this->coordTransform(i).hasSameEffectiveMatrix(that.coordTransform(i))) {
             return false;
         }
     }