Changes to GrCoordTransform and local coords

*Don't track vertex-shader status per-coord transform, just at FP level

*Remove outdated "in processor" checks

*Adjust "uses local coords" on FP to consider whether coord transforms
 actually transform local coords or custom coords

*Remove unused accessMatrix() method

*Don't track normalization and y-flipping separately from proxy

*Rename some things for clarity

*Simplify FPCoordTransformHandler

Change-Id: Ic493afc82bd949bbab177d33111a1942e33f88a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256101
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index 571ad1c..667a80f 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -58,11 +58,10 @@
 
     void emitTransforms(GrGLSLVaryingHandler* varyingHandler,
                         FPCoordTransformHandler* transformHandler) {
-        int i = 0;
-        while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) {
+        for (int i = 0; *transformHandler; ++*transformHandler, ++i) {
+            auto [coordTransform, fp] = transformHandler->get();
             GrSLType varyingType =
-                    coordTransform->getMatrix().hasPerspective() ? kHalf3_GrSLType
-                                                                 : kHalf2_GrSLType;
+                    coordTransform.matrix().hasPerspective() ? kHalf3_GrSLType : kHalf2_GrSLType;
 
             SkString strVaryingName;
             strVaryingName.printf("TransformedCoord_%d", i);
@@ -75,10 +74,9 @@
             fInstalledTransforms.back().fType = varyingType;
 
             transformHandler->specifyCoordsForCurrCoordTransform(
-                                                        matrix_to_sksl(coordTransform->getMatrix()),
-                                                        UniformHandle(),
-                                                        GrShaderVar(SkString(v.fsIn()),
-                                                                             varyingType));
+                    matrix_to_sksl(coordTransform.matrix()),
+                    UniformHandle(),
+                    GrShaderVar(SkString(v.fsIn()), varyingType));
             ++i;
         }
     }