Remove GrGLProcessor and create GrGLSLTextureSampler class.
Part ??? of separating glsl and gl
BUG=skia:
Review URL: https://codereview.chromium.org/1425013003
diff --git a/src/gpu/gl/GrGLGeometryProcessor.cpp b/src/gpu/gl/GrGLGeometryProcessor.cpp
index 8998af4..ff45742 100644
--- a/src/gpu/gl/GrGLGeometryProcessor.cpp
+++ b/src/gpu/gl/GrGLGeometryProcessor.cpp
@@ -8,6 +8,7 @@
#include "GrGLGeometryProcessor.h"
#include "builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProcessorTypes.h"
void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
@@ -56,7 +57,7 @@
pb->addVarying(strVaryingName.c_str(), &v, precision);
SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
- SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords,
+ SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords,
(SkString(v.fsIn()), varyingType));
// varying = matrix * coords (logically)
@@ -112,7 +113,7 @@
vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
SkNEW_APPEND_TO_TARRAY(&(*tout)[i],
- GrGLProcessor::TransformedCoords,
+ GrGLSLTransformedCoords,
(SkString(v.fsIn()), varyingType));
}
}