Reduce usage of MakeRenderTargetDirect

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187573002

Review-Url: https://codereview.chromium.org/2187573002
diff --git a/tests/DeviceTest.cpp b/tests/DeviceTest.cpp
index d6bd1bf..f7d855a 100644
--- a/tests/DeviceTest.cpp
+++ b/tests/DeviceTest.cpp
@@ -81,7 +81,8 @@
     SkImageInfo ii = SkImageInfo::MakeN32Premul(2*kWidth, 2*kHeight);
 
     sk_sp<SkBaseDevice> gpuDev(SkGpuDevice::Make(context, SkBudgeted::kNo, ii,
-                                                 0, nullptr, SkGpuDevice::kClear_InitContents));
+                                                 0, kBottomLeft_GrSurfaceOrigin, nullptr,
+                                                 SkGpuDevice::kClear_InitContents));
 
     SkBitmap bm;
     SkAssertResult(bm.tryAllocN32Pixels(kWidth, kHeight));