Create GLSLUniformHandler class for gpu backend
BUG=skia:
Review URL: https://codereview.chromium.org/1490283004
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index 7be8ed1..52d0639 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -415,7 +415,8 @@
#if SK_SUPPORT_GPU
#include "SkGr.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
class GrGLRadialGradient : public GrGLGradientEffect {
public:
@@ -499,12 +500,12 @@
void GrGLRadialGradient::emitCode(EmitArgs& args) {
const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>();
- this->emitUniforms(args.fBuilder, ge);
+ this->emitUniforms(args.fUniformHandler, ge);
SkString t("length(");
t.append(args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0));
t.append(")");
- this->emitColor(args.fBuilder,
- args.fFragBuilder,
+ this->emitColor(args.fFragBuilder,
+ args.fUniformHandler,
args.fGLSLCaps,
ge, t.c_str(),
args.fOutputColor,