Create GLSLUniformHandler class for gpu backend
BUG=skia:
Review URL: https://codereview.chromium.org/1490283004
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 13df7bc..dc7a528 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -10,8 +10,8 @@
#include "SkPathPriv.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
//////////////////////////////////////////////////////////////////////////////
class AARectEffect : public GrFragmentProcessor {
@@ -105,11 +105,11 @@
const char *rectName;
// The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
// respectively.
- fRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
- kVec4f_GrSLType,
- kDefault_GrSLPrecision,
- "rect",
- &rectName);
+ fRectUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
+ "rect",
+ &rectName);
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
const char* fragmentPos = fragBuilder->fragmentPosition();
@@ -191,12 +191,12 @@
const GrConvexPolyEffect& cpe = args.fFp.cast<GrConvexPolyEffect>();
const char *edgeArrayName;
- fEdgeUniform = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
- kVec3f_GrSLType,
- kDefault_GrSLPrecision,
- "edges",
- cpe.getEdgeCount(),
- &edgeArrayName);
+ fEdgeUniform = args.fUniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility,
+ kVec3f_GrSLType,
+ kDefault_GrSLPrecision,
+ "edges",
+ cpe.getEdgeCount(),
+ &edgeArrayName);
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n");
fragBuilder->codeAppend("\t\tfloat edge;\n");