Create GLSLUniformHandler class for gpu backend
BUG=skia:
Review URL: https://codereview.chromium.org/1490283004
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index 42a9631..69e77cf 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -16,8 +16,8 @@
#include "GrXferProcessor.h"
#include "glsl/GrGLSLBlend.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLXferProcessor.h"
/**
@@ -545,8 +545,8 @@
}
private:
- void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb,
- GrGLSLXPFragmentBuilder* fragBuilder,
+ void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder* fragBuilder,
+ GrGLSLUniformHandler* uniformHandler,
const char* srcColor,
const char* srcCoverage,
const char* dstColor,