Reland "Move GrGeometryProcessor's textures out of classes and into"
This reverts commit fdf05f4ff4e96e28a31e210cb471d149d736f528.
Reason for revert: Android fixed after removing multitexture support from TextureOp.
Original change's description:
> Revert "Move GrGeometryProcessor's textures out of classes and into"
>
> This reverts commit af87483873f0b370b90ebe956301a13cc8662cbe.
>
> Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
>
> This reverts commit 607be37e3d4ddbe2163c200d6e13bcee981f6bf7.
>
> Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
>
> This reverts commit b948572c7862214fe2e1fa6cdfcab4fc7b1666ac.
>
> Revert "Remove multitexturing support from GrTextureOp."
>
> This reverts commit 986f64c601f3ed99f84f0c392d1a42e298f6d618.
>
> Revert "Make result of GrOp::combineIfPossible be an enum."
>
> This reverts commit 641ac7daa81cbfca06b310803fb1a607d0fc2b32.
>
> Bug: b/112244393
> Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
> Reviewed-on: https://skia-review.googlesource.com/145646
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: I1d41c2ecf7862e31fb025a7a00bb07bae9d83a47
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/112244393
Reviewed-on: https://skia-review.googlesource.com/145780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index e0eccf2..9e90642 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -72,7 +72,10 @@
///////////////////////////////////////////////////////////////////////////////
-void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline) {
+void GrGLProgram::updateUniformsAndTextureBindings(const GrPrimitiveProcessor& primProc,
+ const GrPipeline& pipeline,
+ const GrTextureProxy* const primProcTextures[]) {
+ SkASSERT(primProcTextures || !primProc.numTextureSamplers());
this->setRenderTargetState(primProc, pipeline.proxy());
// we set the textures, and uniforms for installed processors in a generic way, but subclasses
@@ -85,9 +88,8 @@
fPrimitiveProcessor->setData(fProgramDataManager, primProc,
GrFragmentProcessor::CoordTransformIter(pipeline));
for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
- const GrPrimitiveProcessor::TextureSampler& sampler = primProc.textureSampler(i);
- fGpu->bindTexture(nextTexSamplerIdx++, sampler.samplerState(),
- static_cast<GrGLTexture*>(sampler.peekTexture()));
+ auto* tex = static_cast<GrGLTexture*>(primProcTextures[i]->peekTexture());
+ fGpu->bindTexture(nextTexSamplerIdx++, primProc.textureSampler(i).samplerState(), tex);
}
this->setFragmentData(pipeline, &nextTexSamplerIdx);