Reland "Move GrGeometryProcessor's textures out of classes and into"
This reverts commit fdf05f4ff4e96e28a31e210cb471d149d736f528.
Reason for revert: Android fixed after removing multitexture support from TextureOp.
Original change's description:
> Revert "Move GrGeometryProcessor's textures out of classes and into"
>
> This reverts commit af87483873f0b370b90ebe956301a13cc8662cbe.
>
> Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
>
> This reverts commit 607be37e3d4ddbe2163c200d6e13bcee981f6bf7.
>
> Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
>
> This reverts commit b948572c7862214fe2e1fa6cdfcab4fc7b1666ac.
>
> Revert "Remove multitexturing support from GrTextureOp."
>
> This reverts commit 986f64c601f3ed99f84f0c392d1a42e298f6d618.
>
> Revert "Make result of GrOp::combineIfPossible be an enum."
>
> This reverts commit 641ac7daa81cbfca06b310803fb1a607d0fc2b32.
>
> Bug: b/112244393
> Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
> Reviewed-on: https://skia-review.googlesource.com/145646
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: I1d41c2ecf7862e31fb025a7a00bb07bae9d83a47
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/112244393
Reviewed-on: https://skia-review.googlesource.com/145780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index b05b536..ca9253c 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -19,6 +19,7 @@
class GrPipeline;
class GrPrimitiveProcessor;
class GrRenderTargetProxy;
+class GrTextureProxy;
/**
* This class manages a GPU program and records per-program information. It also records the vertex
@@ -110,12 +111,13 @@
};
/**
- * This function uploads uniforms, calls each GrGL*Processor's setData, and retrieves the
- * textures that need to be bound on each unit. It is the caller's responsibility to ensure
- * the program is bound before calling, and to bind the outgoing textures to their respective
- * units upon return. (Each index in the array corresponds to its matching GL texture unit.)
+ * This function uploads uniforms, calls each GrGLSL*Processor's setData. It binds all fragment
+ * processor textures. Primitive process textures are also bound here but are passed separately.
+ *
+ * It is the caller's responsibility to ensure the program is bound before calling.
*/
- void setData(const GrPrimitiveProcessor&, const GrPipeline&);
+ void updateUniformsAndTextureBindings(const GrPrimitiveProcessor&, const GrPipeline&,
+ const GrTextureProxy* const primitiveProcessorTextures[]);
int vertexStride() const { return fVertexStride; }
int instanceStride() const { return fInstanceStride; }