Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@12043 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/typeface.cpp b/gm/typeface.cpp
index 9a8609a..9754e97 100644
--- a/gm/typeface.cpp
+++ b/gm/typeface.cpp
@@ -81,7 +81,7 @@
     SkAutoSTMalloc<128, SkScalar> widthStorage(count);
     SkScalar* widths = widthStorage.get();
     paint.getTextWidths(glyphs, count * sizeof(uint16_t), widths);
-    
+
     for (int i = 0; i < count; ++i) {
         pos[i].set(x, y);
         x += widths[i];
diff --git a/include/core/SkPath.h b/include/core/SkPath.h
index 9b5dc4b..02e3423 100644
--- a/include/core/SkPath.h
+++ b/include/core/SkPath.h
@@ -913,7 +913,7 @@
 
     /** Returns a non-zero, globally unique value corresponding to the set of verbs
         and points in the path (but not the fill type [except on Android skbug.com/1762]).
-        Each time the path is modified, a different generation ID will be returned. 
+        Each time the path is modified, a different generation ID will be returned.
     */
     uint32_t getGenerationID() const;
 
diff --git a/include/gpu/GrUserConfig.h b/include/gpu/GrUserConfig.h
index e0ef860..81294f1 100644
--- a/include/gpu/GrUserConfig.h
+++ b/include/gpu/GrUserConfig.h
@@ -26,7 +26,7 @@
 //#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96
 
 /**
- * This specifies the maximum number of textures the texture cache can hold 
+ * This specifies the maximum number of textures the texture cache can hold
  * in vram. The value is only a default and can be overridden at runtime.
  */
 //#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048
diff --git a/samplecode/SampleFatBits.cpp b/samplecode/SampleFatBits.cpp
index 10ec8e5..cf441cd 100644
--- a/samplecode/SampleFatBits.cpp
+++ b/samplecode/SampleFatBits.cpp
@@ -81,10 +81,10 @@
 
     bool getUseGPU() const { return fUseGPU; }
     void setUseGPU(bool ug) { fUseGPU = ug; }
-    
+
     bool getTriangle() const { return fUseTriangle; }
     void setTriangle(bool ut) { fUseTriangle = ut; }
-    
+
     void toggleRectAsOval() { fRectAsOval = !fRectAsOval; }
 
     bool getUseClip() const { return fUseClip; }
@@ -343,42 +343,42 @@
 void FatBits::drawTriangleSkeleton(SkCanvas* max, const SkPoint pts[]) {
     SkPaint paint;
     this->setupSkeletonPaint(&paint);
-    
+
     SkPath path;
     path.moveTo(pts[0]);
     path.lineTo(pts[1]);
     path.lineTo(pts[2]);
     path.close();
-    
+
     max->drawPath(path, paint);
 }
 
 void FatBits::drawTriangle(SkCanvas* canvas, SkPoint pts[3]) {
     SkPaint paint;
-    
+
     fInverse.mapPoints(pts, 3);
-    
+
     if (fGrid) {
         apply_grid(pts, 3);
     }
-    
+
     SkPath path;
     path.moveTo(pts[0]);
     path.lineTo(pts[1]);
     path.lineTo(pts[2]);
     path.close();
-    
+
     erase(fMinSurface);
     this->setupPaint(&paint);
     paint.setColor(FAT_PIXEL_COLOR);
     fMinSurface->getCanvas()->drawPath(path, paint);
     this->copyMinToMax();
-    
+
     SkCanvas* max = fMaxSurface->getCanvas();
-    
+
     fMatrix.mapPoints(pts, 3);
     this->drawTriangleSkeleton(max, pts);
-    
+
     fMaxSurface->draw(canvas, 0, 0, NULL);
 }
 
@@ -498,7 +498,7 @@
         int index = -1;
         int count = fFB.getTriangle() ? 3 : 2;
         SkScalar tol = 12;
-        
+
         for (int i = 0; i < count; ++i) {
             if (fPts[i].equalsWithinTolerance(pt, tol)) {
                 index = i;
diff --git a/src/core/SkTypeface.cpp b/src/core/SkTypeface.cpp
index 77a5644..6571837 100644
--- a/src/core/SkTypeface.cpp
+++ b/src/core/SkTypeface.cpp
@@ -275,4 +275,3 @@
                                              int32_t adjustments[]) const {
     return false;
 }
-
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
index 3c7fd6a..f6a6dc8 100644
--- a/src/gpu/GrDrawTargetCaps.h
+++ b/src/gpu/GrDrawTargetCaps.h
@@ -39,7 +39,7 @@
     bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
 
     // Scratch textures not being reused means that those scratch textures
-    // that we upload to (i.e., don't have a render target) will not be 
+    // that we upload to (i.e., don't have a render target) will not be
     // recycled in the texture cache. This is to prevent ghosting by drivers
     // (in particular for deferred architectures).
     bool reuseScratchTextures() const { return fReuseScratchTextures; }