Add Sk prefix to CreateBitmapShader.
It's neither static nor namespaced, so we should probably prefix it.
BUG=skia:
Review URL: https://codereview.chromium.org/754083002
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
index cd52d99..17bb83b 100644
--- a/src/core/SkBitmapProcShader.h
+++ b/src/core/SkBitmapProcShader.h
@@ -78,7 +78,7 @@
// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
// the SkShader.
-SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
- const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
+SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
+ const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
#endif