Minor geometry processor clarification.
Some renames, comments, and override->final
Change-Id: Iebc7aeee9a64021e958f76bf4278ffff56884a56
Reviewed-on: https://skia-review.googlesource.com/35165
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
index 3ab5b68..a390036 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -85,19 +85,19 @@
SkASSERT(i == fInstalledTransforms.count());
}
-void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder,
- GrGPArgs* gpArgs,
- const char* posName) {
+void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
+ GrGPArgs* gpArgs,
+ const char* posName) {
gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
}
-void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder,
- GrGLSLUniformHandler* uniformHandler,
- GrGPArgs* gpArgs,
- const char* posName,
- const SkMatrix& mat,
- UniformHandle* viewMatrixUniform) {
+void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
+ GrGLSLUniformHandler* uniformHandler,
+ GrGPArgs* gpArgs,
+ const char* posName,
+ const SkMatrix& mat,
+ UniformHandle* viewMatrixUniform) {
if (mat.isIdentity()) {
gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);