Revert "Remove sentinal GLContext used in early days of Vulkan in our tools"

This reverts commit bfd97c59350c112ad85301eb6ff6005ae4fd9e8c.

Reason for revert: Windows bots crashing.

Original change's description:
> Remove sentinal GLContext used in early days of Vulkan in our tools
> 
> I've ran this through multiple variations of dm and nanobench on Linux
> and no longer see any crash/hangs. I forget what the original repo case
> for the bug was, but I'm at least not seeing it now with updated drivers.
> 
> BUG=skia:
> 
> Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
> Reviewed-on: https://skia-review.googlesource.com/7441
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> 

TBR=egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Change-Id: I94a16b2b13d09182232061b0aebd0d58df96db8a
Reviewed-on: https://skia-review.googlesource.com/7453
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp
index 9c124bf..bd745bc 100644
--- a/tools/gpu/GrContextFactory.cpp
+++ b/tools/gpu/GrContextFactory.cpp
@@ -191,6 +191,15 @@
                 return ContextInfo();
             }
 
+            // There is some bug (either in Skia or the NV Vulkan driver) where VkDevice
+            // destruction will hang occaisonally. For some reason having an existing GL
+            // context fixes this.
+            if (!fSentinelGLContext) {
+                fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
+                if (!fSentinelGLContext) {
+                    fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
+                }
+            }
             backendContext = testCtx->backendContext();
             break;
 #endif