Dawn: implement staging buffer manager.
Use managed staging buffers for texture uploads, uniforms and buffers.
Change-Id: I063707c160236725d27a1d1bfb197d3096a07b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238120
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/dawn/GrDawnProgramBuilder.cpp b/src/gpu/dawn/GrDawnProgramBuilder.cpp
index 9d68b77..30661b1 100644
--- a/src/gpu/dawn/GrDawnProgramBuilder.cpp
+++ b/src/gpu/dawn/GrDawnProgramBuilder.cpp
@@ -587,7 +587,7 @@
GrFragmentProcessor::TextureSampler sampler(sk_ref_sp(proxy));
setTexture(gpu, sampler.samplerState(), sampler.peekTexture(), &bindings, &binding);
}
- fDataManager.uploadUniformBuffers(geom, frag);
+ fDataManager.uploadUniformBuffers(gpu, geom, frag);
dawn::BindGroupDescriptor descriptor;
descriptor.layout = fBindGroupLayout;
descriptor.bindingCount = bindings.size();