Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
It is currently used in GrGLGpu::setupGeometry. Instead:
1) Make GrMesh track whether primitive restart should be enabled.
2) Make GrGLProgram track program attributes.
Change-Id: Ice411a495961fcbc3cedc81e8ae0583537f42153
Reviewed-on: https://skia-review.googlesource.com/132267
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp
index d1fbbc4..f94f527 100644
--- a/src/gpu/ops/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp
@@ -836,7 +836,8 @@
fHelper.compatibleWithAlphaAsCoverage());
GrMesh mesh(GrPrimitiveType::kTriangles);
- mesh.setIndexed(indexBuffer, tess.numIndices(), firstIndex, 0, tess.numPts() - 1);
+ mesh.setIndexed(indexBuffer, tess.numIndices(), firstIndex, 0, tess.numPts() - 1,
+ GrPrimitiveRestart::kNo);
mesh.setVertexData(vertexBuffer, firstVertex);
target->draw(gp.get(), pipeline, mesh);
}
@@ -923,7 +924,8 @@
for (int j = 0; j < draws.count(); ++j) {
const Draw& draw = draws[j];
- mesh.setIndexed(indexBuffer, draw.fIndexCnt, firstIndex, 0, draw.fVertexCnt - 1);
+ mesh.setIndexed(indexBuffer, draw.fIndexCnt, firstIndex, 0, draw.fVertexCnt - 1,
+ GrPrimitiveRestart::kNo);
mesh.setVertexData(vertexBuffer, firstVertex);
target->draw(quadProcessor.get(), pipeline, mesh);
firstIndex += draw.fIndexCnt;