blob: bd453e3d1bfc6ce566e20a3f4955a0f0917a363e [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLua.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkMatrix.h"
#include "SkRRect.h"
#include "SkString.h"
#include "SkTypeface.h"
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
// return the metatable name for a given class
template <typename T> const char* get_mtname();
#define DEF_MTNAME(T) \
template <> const char* get_mtname<T>() { \
return #T "_LuaMetaTableName"; \
}
DEF_MTNAME(SkCanvas)
DEF_MTNAME(SkMatrix)
DEF_MTNAME(SkRRect)
DEF_MTNAME(SkPath)
DEF_MTNAME(SkPaint)
template <typename T> T* push_new(lua_State* L) {
T* addr = (T*)lua_newuserdata(L, sizeof(T));
new (addr) T;
luaL_getmetatable(L, get_mtname<T>());
lua_setmetatable(L, -2);
return addr;
}
template <typename T> void push_obj(lua_State* L, const T& obj) {
new (lua_newuserdata(L, sizeof(T))) T(obj);
luaL_getmetatable(L, get_mtname<T>());
lua_setmetatable(L, -2);
}
template <typename T> void push_ref(lua_State* L, T* ref) {
*(T**)lua_newuserdata(L, sizeof(T*)) = SkRef(ref);
luaL_getmetatable(L, get_mtname<T>());
lua_setmetatable(L, -2);
}
template <typename T> T* get_ref(lua_State* L, int index) {
return *(T**)luaL_checkudata(L, index, get_mtname<T>());
}
template <typename T> T* get_obj(lua_State* L, int index) {
return (T*)luaL_checkudata(L, index, get_mtname<T>());
}
static bool lua2bool(lua_State* L, int index) {
return !!lua_toboolean(L, index);
}
///////////////////////////////////////////////////////////////////////////////
SkLua::SkLua(const char termCode[]) : fTermCode(termCode), fWeOwnL(true) {
fL = luaL_newstate();
luaL_openlibs(fL);
SkLua::Load(fL);
}
SkLua::SkLua(lua_State* L) : fL(L), fWeOwnL(false) {}
SkLua::~SkLua() {
if (fWeOwnL) {
if (fTermCode.size() > 0) {
lua_getglobal(fL, fTermCode.c_str());
if (lua_pcall(fL, 0, 0, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(fL, -1));
}
}
lua_close(fL);
}
}
bool SkLua::runCode(const char code[]) {
int err = luaL_loadstring(fL, code) || lua_pcall(fL, 0, 0, 0);
if (err) {
SkDebugf("--- lua failed\n");
return false;
}
return true;
}
bool SkLua::runCode(const void* code, size_t size) {
SkString str((const char*)code, size);
return this->runCode(str.c_str());
}
///////////////////////////////////////////////////////////////////////////////
#define CHECK_SETFIELD(key) do if (key) lua_setfield(fL, -2, key); while (0)
static void setfield_string(lua_State* L, const char key[], const char value[]) {
lua_pushstring(L, value);
lua_setfield(L, -2, key);
}
static void setfield_number(lua_State* L, const char key[], double value) {
lua_pushnumber(L, value);
lua_setfield(L, -2, key);
}
static void setfield_function(lua_State* L,
const char key[], lua_CFunction value) {
lua_pushcfunction(L, value);
lua_setfield(L, -2, key);
}
static void setarray_number(lua_State* L, int index, double value) {
lua_pushnumber(L, value);
lua_rawseti(L, -2, index);
}
void SkLua::pushBool(bool value, const char key[]) {
lua_pushboolean(fL, value);
CHECK_SETFIELD(key);
}
void SkLua::pushString(const char str[], const char key[]) {
lua_pushstring(fL, str);
CHECK_SETFIELD(key);
}
void SkLua::pushString(const char str[], size_t length, const char key[]) {
// TODO: how to do this w/o making a copy?
SkString s(str, length);
lua_pushstring(fL, s.c_str());
CHECK_SETFIELD(key);
}
void SkLua::pushString(const SkString& str, const char key[]) {
lua_pushstring(fL, str.c_str());
CHECK_SETFIELD(key);
}
void SkLua::pushColor(SkColor color, const char key[]) {
lua_newtable(fL);
setfield_number(fL, "a", SkColorGetA(color) / 255.0);
setfield_number(fL, "r", SkColorGetR(color) / 255.0);
setfield_number(fL, "g", SkColorGetG(color) / 255.0);
setfield_number(fL, "b", SkColorGetB(color) / 255.0);
CHECK_SETFIELD(key);
}
void SkLua::pushU32(uint32_t value, const char key[]) {
lua_pushnumber(fL, (double)value);
CHECK_SETFIELD(key);
}
void SkLua::pushScalar(SkScalar value, const char key[]) {
lua_pushnumber(fL, SkScalarToLua(value));
CHECK_SETFIELD(key);
}
void SkLua::pushArrayU16(const uint16_t array[], int count, const char key[]) {
lua_newtable(fL);
for (int i = 0; i < count; ++i) {
// make it base-1 to match lua convention
setarray_number(fL, i + 1, (double)array[i]);
}
CHECK_SETFIELD(key);
}
void SkLua::pushRect(const SkRect& r, const char key[]) {
lua_newtable(fL);
setfield_number(fL, "left", SkScalarToLua(r.fLeft));
setfield_number(fL, "top", SkScalarToLua(r.fTop));
setfield_number(fL, "right", SkScalarToLua(r.fRight));
setfield_number(fL, "bottom", SkScalarToLua(r.fBottom));
CHECK_SETFIELD(key);
}
void SkLua::pushRRect(const SkRRect& rr, const char key[]) {
push_obj(fL, rr);
CHECK_SETFIELD(key);
}
void SkLua::pushMatrix(const SkMatrix& matrix, const char key[]) {
push_obj(fL, matrix);
CHECK_SETFIELD(key);
}
void SkLua::pushPaint(const SkPaint& paint, const char key[]) {
push_obj(fL, paint);
CHECK_SETFIELD(key);
}
void SkLua::pushPath(const SkPath& path, const char key[]) {
push_obj(fL, path);
CHECK_SETFIELD(key);
}
void SkLua::pushCanvas(SkCanvas* canvas, const char key[]) {
push_ref(fL, canvas);
CHECK_SETFIELD(key);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
static SkScalar lua2scalar(lua_State* L, int index) {
SkASSERT(lua_isnumber(L, index));
return SkLuaToScalar(lua_tonumber(L, index));
}
static SkScalar getfield_scalar(lua_State* L, int index, const char key[]) {
SkASSERT(lua_istable(L, index));
lua_pushstring(L, key);
lua_gettable(L, index);
SkScalar value = lua2scalar(L, -1);
lua_pop(L, 1);
return value;
}
static U8CPU unit2byte(SkScalar x) {
if (x <= 0) {
return 0;
} else if (x >= 1) {
return 255;
} else {
return SkScalarRoundToInt(x * 255);
}
}
static SkColor lua2color(lua_State* L, int index) {
return SkColorSetARGB(unit2byte(getfield_scalar(L, index, "a")),
unit2byte(getfield_scalar(L, index, "r")),
unit2byte(getfield_scalar(L, index, "g")),
unit2byte(getfield_scalar(L, index, "b")));
}
static SkRect* lua2rect(lua_State* L, int index, SkRect* rect) {
rect->set(getfield_scalar(L, index, "left"),
getfield_scalar(L, index, "top"),
getfield_scalar(L, index, "right"),
getfield_scalar(L, index, "bottom"));
return rect;
}
static int lcanvas_drawColor(lua_State* L) {
get_ref<SkCanvas>(L, 1)->drawColor(lua2color(L, 2));
return 0;
}
static int lcanvas_drawRect(lua_State* L) {
SkRect rect;
get_ref<SkCanvas>(L, 1)->drawRect(*lua2rect(L, 2, &rect),
*get_obj<SkPaint>(L, 3));
return 0;
}
static int lcanvas_drawOval(lua_State* L) {
SkRect rect;
get_ref<SkCanvas>(L, 1)->drawOval(*lua2rect(L, 2, &rect),
*get_obj<SkPaint>(L, 3));
return 0;
}
static int lcanvas_drawCircle(lua_State* L) {
get_ref<SkCanvas>(L, 1)->drawCircle(lua2scalar(L, 2),
lua2scalar(L, 3),
lua2scalar(L, 4),
*get_obj<SkPaint>(L, 5));
return 0;
}
static int lcanvas_drawPath(lua_State* L) {
get_ref<SkCanvas>(L, 1)->drawPath(*get_obj<SkPath>(L, 2),
*get_obj<SkPaint>(L, 3));
return 0;
}
static int lcanvas_getSaveCount(lua_State* L) {
lua_pushnumber(L, get_ref<SkCanvas>(L, 1)->getSaveCount());
return 1;
}
static int lcanvas_getTotalMatrix(lua_State* L) {
SkLua(L).pushMatrix(get_ref<SkCanvas>(L, 1)->getTotalMatrix());
return 1;
}
static int lcanvas_translate(lua_State* L) {
get_ref<SkCanvas>(L, 1)->translate(lua2scalar(L, 2), lua2scalar(L, 3));
return 0;
}
static int lcanvas_gc(lua_State* L) {
get_ref<SkCanvas>(L, 1)->unref();
return 0;
}
static const struct luaL_Reg gSkCanvas_Methods[] = {
{ "drawColor", lcanvas_drawColor },
{ "drawRect", lcanvas_drawRect },
{ "drawOval", lcanvas_drawOval },
{ "drawCircle", lcanvas_drawCircle },
{ "drawPath", lcanvas_drawPath },
{ "getSaveCount", lcanvas_getSaveCount },
{ "getTotalMatrix", lcanvas_getTotalMatrix },
{ "translate", lcanvas_translate },
{ "__gc", lcanvas_gc },
{ NULL, NULL }
};
///////////////////////////////////////////////////////////////////////////////
static int lpaint_isAntiAlias(lua_State* L) {
lua_pushboolean(L, get_obj<SkPaint>(L, 1)->isAntiAlias());
return 1;
}
static int lpaint_setAntiAlias(lua_State* L) {
get_obj<SkPaint>(L, 1)->setAntiAlias(lua2bool(L, 2));
return 0;
}
static int lpaint_getColor(lua_State* L) {
SkLua(L).pushColor(get_obj<SkPaint>(L, 1)->getColor());
return 1;
}
static int lpaint_setColor(lua_State* L) {
get_obj<SkPaint>(L, 1)->setColor(lua2color(L, 2));
return 0;
}
static int lpaint_getTextSize(lua_State* L) {
SkLua(L).pushScalar(get_obj<SkPaint>(L, 1)->getTextSize());
return 1;
}
static int lpaint_setTextSize(lua_State* L) {
get_obj<SkPaint>(L, 1)->setTextSize(lua2scalar(L, 2));
return 0;
}
static int lpaint_getFontID(lua_State* L) {
SkTypeface* face = get_obj<SkPaint>(L, 1)->getTypeface();
SkLua(L).pushU32(SkTypeface::UniqueID(face));
return 1;
}
static int lpaint_gc(lua_State* L) {
get_obj<SkPaint>(L, 1)->~SkPaint();
return 0;
}
static const struct luaL_Reg gSkPaint_Methods[] = {
{ "isAntiAlias", lpaint_isAntiAlias },
{ "setAntiAlias", lpaint_setAntiAlias },
{ "getColor", lpaint_getColor },
{ "setColor", lpaint_setColor },
{ "getTextSize", lpaint_getTextSize },
{ "setTextSize", lpaint_setTextSize },
{ "getFontID", lpaint_getFontID },
{ "__gc", lpaint_gc },
{ NULL, NULL }
};
///////////////////////////////////////////////////////////////////////////////
static int lpath_getBounds(lua_State* L) {
SkLua(L).pushRect(get_obj<SkPath>(L, 1)->getBounds());
return 1;
}
static int lpath_isEmpty(lua_State* L) {
lua_pushboolean(L, get_obj<SkPath>(L, 1)->isEmpty());
return 1;
}
static int lpath_isRect(lua_State* L) {
SkRect r;
bool pred = get_obj<SkPath>(L, 1)->isRect(&r);
int ret_count = 1;
lua_pushboolean(L, pred);
if (pred) {
SkLua(L).pushRect(r);
ret_count += 1;
}
return ret_count;
}
static const char* dir2string(SkPath::Direction dir) {
static const char* gStr[] = {
"unknown", "cw", "ccw"
};
SkASSERT((unsigned)dir < SK_ARRAY_COUNT(gStr));
return gStr[dir];
}
static int lpath_isNestedRects(lua_State* L) {
SkRect rects[2];
SkPath::Direction dirs[2];
bool pred = get_obj<SkPath>(L, 1)->isNestedRects(rects, dirs);
int ret_count = 1;
lua_pushboolean(L, pred);
if (pred) {
SkLua lua(L);
lua.pushRect(rects[0]);
lua.pushRect(rects[1]);
lua_pushstring(L, dir2string(dirs[0]));
lua_pushstring(L, dir2string(dirs[0]));
ret_count += 4;
}
return ret_count;
}
static int lpath_reset(lua_State* L) {
get_obj<SkPath>(L, 1)->reset();
return 0;
}
static int lpath_moveTo(lua_State* L) {
get_obj<SkPath>(L, 1)->moveTo(lua2scalar(L, 2), lua2scalar(L, 3));
return 0;
}
static int lpath_lineTo(lua_State* L) {
get_obj<SkPath>(L, 1)->lineTo(lua2scalar(L, 2), lua2scalar(L, 3));
return 0;
}
static int lpath_quadTo(lua_State* L) {
get_obj<SkPath>(L, 1)->quadTo(lua2scalar(L, 2), lua2scalar(L, 3),
lua2scalar(L, 4), lua2scalar(L, 5));
return 0;
}
static int lpath_cubicTo(lua_State* L) {
get_obj<SkPath>(L, 1)->cubicTo(lua2scalar(L, 2), lua2scalar(L, 3),
lua2scalar(L, 4), lua2scalar(L, 5),
lua2scalar(L, 6), lua2scalar(L, 7));
return 0;
}
static int lpath_close(lua_State* L) {
get_obj<SkPath>(L, 1)->close();
return 0;
}
static int lpath_gc(lua_State* L) {
get_obj<SkPath>(L, 1)->~SkPath();
return 0;
}
static const struct luaL_Reg gSkPath_Methods[] = {
{ "getBounds", lpath_getBounds },
{ "isEmpty", lpath_isEmpty },
{ "isRect", lpath_isRect },
{ "isNestedRects", lpath_isNestedRects },
{ "reset", lpath_reset },
{ "moveTo", lpath_moveTo },
{ "lineTo", lpath_lineTo },
{ "quadTo", lpath_quadTo },
{ "cubicTo", lpath_cubicTo },
{ "close", lpath_close },
{ "__gc", lpath_gc },
{ NULL, NULL }
};
///////////////////////////////////////////////////////////////////////////////
static const char* rrect_type(const SkRRect& rr) {
switch (rr.getType()) {
case SkRRect::kUnknown_Type: return "unknown";
case SkRRect::kEmpty_Type: return "empty";
case SkRRect::kRect_Type: return "rect";
case SkRRect::kOval_Type: return "oval";
case SkRRect::kSimple_Type: return "simple";
case SkRRect::kComplex_Type: return "complex";
}
SkASSERT(!"never get here");
return "";
}
static int lrrect_rect(lua_State* L) {
SkLua(L).pushRect(get_obj<SkRRect>(L, 1)->rect());
return 1;
}
static int lrrect_type(lua_State* L) {
lua_pushstring(L, rrect_type(*get_obj<SkRRect>(L, 1)));
return 1;
}
static int lrrect_radii(lua_State* L) {
int corner = lua_tointeger(L, 2);
SkVector v;
if (corner < 0 || corner > 3) {
SkDebugf("bad corner index %d", corner);
v.set(0, 0);
} else {
v = get_obj<SkRRect>(L, 1)->radii((SkRRect::Corner)corner);
}
lua_pushnumber(L, v.fX);
lua_pushnumber(L, v.fY);
return 2;
}
static int lrrect_gc(lua_State* L) {
get_obj<SkRRect>(L, 1)->~SkRRect();
return 0;
}
static const struct luaL_Reg gSkRRect_Methods[] = {
{ "rect", lrrect_rect },
{ "type", lrrect_type },
{ "radii", lrrect_radii },
{ "__gc", lrrect_gc },
{ NULL, NULL }
};
///////////////////////////////////////////////////////////////////////////////
class AutoCallLua {
public:
AutoCallLua(lua_State* L, const char func[], const char verb[]) : fL(L) {
lua_getglobal(L, func);
if (!lua_isfunction(L, -1)) {
int t = lua_type(L, -1);
SkDebugf("--- expected function %d\n", t);
}
lua_newtable(L);
setfield_string(L, "verb", verb);
}
~AutoCallLua() {
if (lua_pcall(fL, 1, 0, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(fL, -1));
}
lua_settop(fL, -1);
}
private:
lua_State* fL;
};
#define AUTO_LUA(verb) AutoCallLua acl(fL, fFunc.c_str(), verb)
///////////////////////////////////////////////////////////////////////////////
static int lsk_newPaint(lua_State* L) {
push_new<SkPaint>(L);
return 1;
}
static int lsk_newPath(lua_State* L) {
push_new<SkPath>(L);
return 1;
}
static int lsk_newRRect(lua_State* L) {
SkRRect* rr = push_new<SkRRect>(L);
rr->setEmpty();
return 1;
}
static const struct luaL_Reg gSk_Functions[] = {
{ "newPaint", lsk_newPaint },
{ "newPath", lsk_newPath },
{ "newRRect", lsk_newRRect },
{ NULL, NULL }
};
static void register_Sk(lua_State* L) {
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, "Sk");
// the Sk table is still on top
setfield_function(L, "newPaint", lsk_newPaint);
setfield_function(L, "newPath", lsk_newPath);
setfield_function(L, "newRRect", lsk_newRRect);
lua_pop(L, 1); // pop off the Sk table
}
#define REG_CLASS(L, C) \
do { \
luaL_newmetatable(L, get_mtname<C>()); \
lua_pushvalue(L, -1); \
lua_setfield(L, -2, "__index"); \
luaL_setfuncs(L, g##C##_Methods, 0); \
lua_pop(L, 1); /* pop off the meta-table */ \
} while (0)
void SkLua::Load(lua_State* L) {
register_Sk(L);
REG_CLASS(L, SkCanvas);
REG_CLASS(L, SkPath);
REG_CLASS(L, SkPaint);
REG_CLASS(L, SkRRect);
}