Revert "Revert "Support combining per-vertex coverage with color in default GP vertex shader""

This reverts commit ded032c4c989d3ab6fe74db351cdba858aca04ea.

Bug: skia:
Change-Id: I89a0ef492c1930c9ba248fc0a92bc054f2f17205
Reviewed-on: https://skia-review.googlesource.com/c/181840
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 172b6d8..3a81a25 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -29,7 +29,8 @@
     kColorAttributeIsWide_GPFlag    = 0x4,
     kLocalCoordAttribute_GPFlag     = 0x8,
     kCoverageAttribute_GPFlag       = 0x10,
-    kBonesAttribute_GPFlag          = 0x20,
+    kCoverageAttributeTweak_GPFlag  = 0x20,
+    kBonesAttribute_GPFlag          = 0x40,
 };
 
 static constexpr int kNumVec2sPerBone = 3; // Our bone matrices are 3x2 matrices passed in as
@@ -83,13 +84,26 @@
             // emit attributes
             varyingHandler->emitAttributes(gp);
 
+            bool tweakAlpha = SkToBool(gp.fFlags & kCoverageAttributeTweak_GPFlag);
+            SkASSERT(!tweakAlpha || gp.hasVertexCoverage());
+
             // Setup pass through color
-            if (gp.hasVertexColor()) {
+            if (gp.hasVertexColor() || tweakAlpha) {
                 GrGLSLVarying varying(kHalf4_GrSLType);
                 varyingHandler->addVarying("color", &varying);
 
-                // There are several optional steps to process the color. Start with the attribute:
-                vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
+                // There are several optional steps to process the color. Start with the attribute,
+                // or with uniform color (in the case of folding coverage into a uniform color):
+                if (gp.hasVertexColor()) {
+                    vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
+                } else {
+                    const char* colorUniformName;
+                    fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
+                                                               kHalf4_GrSLType,
+                                                               "Color",
+                                                               &colorUniformName);
+                    vertBuilder->codeAppendf("half4 color = %s;", colorUniformName);
+                }
 
                 // For SkColor, do a red/blue swap, possible color space conversion, and premul
                 if (gp.fFlags & kColorAttributeIsSkColor_GPFlag) {
@@ -107,6 +121,10 @@
                     vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
                 }
 
+                // Optionally fold coverage into alpha (color).
+                if (tweakAlpha) {
+                    vertBuilder->codeAppendf("color = color * %s;", gp.fInCoverage.name());
+                }
                 vertBuilder->codeAppendf("%s = color;\n", varying.vsOut());
                 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
             } else {
@@ -192,7 +210,7 @@
             }
 
             // Setup coverage as pass through
-            if (gp.hasVertexCoverage()) {
+            if (gp.hasVertexCoverage() && !tweakAlpha) {
                 fragBuilder->codeAppendf("half alpha = 1.0;");
                 varyingHandler->addPassThroughAttribute(gp.fInCoverage, "alpha");
                 fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage);
@@ -213,8 +231,8 @@
                                   GrProcessorKeyBuilder* b) {
             const DefaultGeoProc& def = gp.cast<DefaultGeoProc>();
             uint32_t key = def.fFlags;
-            key |= (def.coverage() == 0xff) ? 0x40 : 0;
-            key |= (def.localCoordsWillBeRead() && def.localMatrix().hasPerspective()) ? 0x80 : 0x0;
+            key |= (def.coverage() == 0xff) ? 0x80 : 0;
+            key |= (def.localCoordsWillBeRead() && def.localMatrix().hasPerspective()) ? 0x100 : 0;
             key |= ComputePosKey(def.viewMatrix()) << 20;
             b->add32(key);
             b->add32(GrColorSpaceXform::XformKey(def.fColorSpaceXform.get()));
@@ -396,6 +414,9 @@
     }
     if (d->fRandom->nextBool()) {
         flags |= kCoverageAttribute_GPFlag;
+        if (d->fRandom->nextBool()) {
+            flags |= kCoverageAttributeTweak_GPFlag;
+        }
     }
     if (d->fRandom->nextBool()) {
         flags |= kLocalCoordAttribute_GPFlag;
@@ -430,7 +451,11 @@
     } else if (Color::kPremulWideColorAttribute_Type == color.fType) {
         flags |= kColorAttribute_GPFlag | kColorAttributeIsWide_GPFlag;
     }
-    flags |= coverage.fType == Coverage::kAttribute_Type ? kCoverageAttribute_GPFlag : 0;
+    if (Coverage::kAttribute_Type == coverage.fType) {
+        flags |= kCoverageAttribute_GPFlag;
+    } else if (Coverage::kAttributeTweakAlpha_Type == coverage.fType) {
+        flags |= kCoverageAttribute_GPFlag | kCoverageAttributeTweak_GPFlag;
+    }
     flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
 
     uint8_t inCoverage = coverage.fCoverage;
@@ -484,7 +509,11 @@
     } else if (Color::kPremulWideColorAttribute_Type == color.fType) {
         flags |= kColorAttribute_GPFlag | kColorAttributeIsWide_GPFlag;
     }
-    flags |= coverage.fType == Coverage::kAttribute_Type ? kCoverageAttribute_GPFlag : 0;
+    if (Coverage::kAttribute_Type == coverage.fType) {
+        flags |= kCoverageAttribute_GPFlag;
+    } else if (Coverage::kAttributeTweakAlpha_Type == coverage.fType) {
+        flags |= kCoverageAttribute_GPFlag | kCoverageAttributeTweak_GPFlag;
+    }
     flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
     flags |= kBonesAttribute_GPFlag;
 
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
index af33668..96363f0 100644
--- a/src/gpu/GrDefaultGeoProcFactory.h
+++ b/src/gpu/GrDefaultGeoProcFactory.h
@@ -50,6 +50,7 @@
             kSolid_Type,
             kUniform_Type,
             kAttribute_Type,
+            kAttributeTweakAlpha_Type,
         };
         explicit Coverage(uint8_t coverage) : fType(kUniform_Type), fCoverage(coverage) {}
         Coverage(Type type) : fType(type), fCoverage(0xff) {
diff --git a/src/gpu/GrTessellator.cpp b/src/gpu/GrTessellator.cpp
index 19b859e..b753707 100644
--- a/src/gpu/GrTessellator.cpp
+++ b/src/gpu/GrTessellator.cpp
@@ -175,10 +175,17 @@
 
 /***************************************************************************************/
 
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
 struct AAParams {
     bool fTweakAlpha;
     GrColor fColor;
 };
+#define AA_PARAM const AAParams* aaParams
+#define AA_ARG   aaParams
+#else
+#define AA_PARAM bool emitCoverage
+#define AA_ARG   emitCoverage
+#endif
 
 typedef bool (*CompareFunc)(const SkPoint& a, const SkPoint& b);
 
@@ -199,10 +206,11 @@
     Direction fDirection;
 };
 
-inline void* emit_vertex(Vertex* v, const AAParams* aaParams, void* data) {
+inline void* emit_vertex(Vertex* v, AA_PARAM, void* data) {
     GrVertexWriter verts{data};
     verts.write(v->fPoint);
 
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
     if (aaParams) {
         if (aaParams->fTweakAlpha) {
             verts.write(SkAlphaMulQ(aaParams->fColor, SkAlpha255To256(v->fAlpha)));
@@ -210,24 +218,29 @@
             verts.write(aaParams->fColor, GrNormalizeByteToFloat(v->fAlpha));
         }
     }
+#else
+    if (emitCoverage) {
+        verts.write(GrNormalizeByteToFloat(v->fAlpha));
+    }
+#endif
     return verts.fPtr;
 }
 
-void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, const AAParams* aaParams, void* data) {
+void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, AA_PARAM, void* data) {
     LOG("emit_triangle %g (%g, %g) %d\n", v0->fID, v0->fPoint.fX, v0->fPoint.fY, v0->fAlpha);
     LOG("              %g (%g, %g) %d\n", v1->fID, v1->fPoint.fX, v1->fPoint.fY, v1->fAlpha);
     LOG("              %g (%g, %g) %d\n", v2->fID, v2->fPoint.fX, v2->fPoint.fY, v2->fAlpha);
 #if TESSELLATOR_WIREFRAME
-    data = emit_vertex(v0, aaParams, data);
-    data = emit_vertex(v1, aaParams, data);
-    data = emit_vertex(v1, aaParams, data);
-    data = emit_vertex(v2, aaParams, data);
-    data = emit_vertex(v2, aaParams, data);
-    data = emit_vertex(v0, aaParams, data);
+    data = emit_vertex(v0, AA_ARG, data);
+    data = emit_vertex(v1, AA_ARG, data);
+    data = emit_vertex(v1, AA_ARG, data);
+    data = emit_vertex(v2, AA_ARG, data);
+    data = emit_vertex(v2, AA_ARG, data);
+    data = emit_vertex(v0, AA_ARG, data);
 #else
-    data = emit_vertex(v0, aaParams, data);
-    data = emit_vertex(v1, aaParams, data);
-    data = emit_vertex(v2, aaParams, data);
+    data = emit_vertex(v0, AA_ARG, data);
+    data = emit_vertex(v1, AA_ARG, data);
+    data = emit_vertex(v2, AA_ARG, data);
 #endif
     return data;
 }
@@ -553,7 +566,7 @@
             }
         }
 
-        void* emit(const AAParams* aaParams, void* data) {
+        void* emit(AA_PARAM, void* data) {
             Edge* e = fFirstEdge;
             VertexList vertices;
             vertices.append(e->fTop);
@@ -576,14 +589,14 @@
                 Vertex* curr = v;
                 Vertex* next = v->fNext;
                 if (count == 3) {
-                    return emit_triangle(prev, curr, next, aaParams, data);
+                    return emit_triangle(prev, curr, next, AA_ARG, data);
                 }
                 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint.fX;
                 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint.fY;
                 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint.fX;
                 double by = static_cast<double>(next->fPoint.fY) - curr->fPoint.fY;
                 if (ax * by - ay * bx >= 0.0) {
-                    data = emit_triangle(prev, curr, next, aaParams, data);
+                    data = emit_triangle(prev, curr, next, AA_ARG, data);
                     v->fPrev->fNext = v->fNext;
                     v->fNext->fPrev = v->fPrev;
                     count--;
@@ -640,13 +653,13 @@
         }
         return poly;
     }
-    void* emit(const AAParams* aaParams, void *data) {
+    void* emit(AA_PARAM, void *data) {
         if (fCount < 3) {
             return data;
         }
         LOG("emit() %d, size %d\n", fID, fCount);
         for (MonotonePoly* m = fHead; m != nullptr; m = m->fNext) {
-            data = m->emit(aaParams, data);
+            data = m->emit(AA_ARG, data);
         }
         return data;
     }
@@ -2166,11 +2179,10 @@
 }
 
 // Stage 6: Triangulate the monotone polygons into a vertex buffer.
-void* polys_to_triangles(Poly* polys, SkPath::FillType fillType, const AAParams* aaParams,
-                         void* data) {
+void* polys_to_triangles(Poly* polys, SkPath::FillType fillType, AA_PARAM, void* data) {
     for (Poly* poly = polys; poly; poly = poly->fNext) {
         if (apply_fill_type(fillType, poly)) {
-            data = poly->emit(aaParams, data);
+            data = poly->emit(AA_ARG, data);
         }
     }
     return data;
@@ -2219,15 +2231,15 @@
     return count;
 }
 
-void* outer_mesh_to_triangles(const VertexList& outerMesh, const AAParams* aaParams, void* data) {
+void* outer_mesh_to_triangles(const VertexList& outerMesh, AA_PARAM, void* data) {
     for (Vertex* v = outerMesh.fHead; v; v = v->fNext) {
         for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) {
             Vertex* v0 = e->fTop;
             Vertex* v1 = e->fBottom;
             Vertex* v2 = e->fBottom->fPartner;
             Vertex* v3 = e->fTop->fPartner;
-            data = emit_triangle(v0, v1, v2, aaParams, data);
-            data = emit_triangle(v0, v2, v3, aaParams, data);
+            data = emit_triangle(v0, v1, v2, AA_ARG, data);
+            data = emit_triangle(v0, v2, v3, AA_ARG, data);
         }
     }
     return data;
@@ -2240,8 +2252,11 @@
 // Stage 6: Triangulate the monotone polygons into a vertex buffer.
 
 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
-                    VertexAllocator* vertexAllocator, bool antialias, const GrColor& color,
-                    bool canTweakAlphaForCoverage, bool* isLinear) {
+                    VertexAllocator* vertexAllocator, bool antialias,
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
+                    const GrColor& color, bool canTweakAlphaForCoverage,
+#endif
+                    bool* isLinear) {
     int contourCnt = get_contour_count(path, tolerance);
     if (contourCnt <= 0) {
         *isLinear = true;
@@ -2268,12 +2283,17 @@
     }
 
     LOG("emitting %d verts\n", count);
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
     AAParams aaParams;
     aaParams.fTweakAlpha = canTweakAlphaForCoverage;
     aaParams.fColor = color;
-
     void* end = polys_to_triangles(polys, fillType, antialias ? &aaParams : nullptr, verts);
     end = outer_mesh_to_triangles(outerMesh, &aaParams, end);
+#else
+    void* end = polys_to_triangles(polys, fillType, antialias, verts);
+    end = outer_mesh_to_triangles(outerMesh, true, end);
+#endif
+
     int actualCount = static_cast<int>((static_cast<uint8_t*>(end) - static_cast<uint8_t*>(verts))
                                        / vertexAllocator->stride());
     SkASSERT(actualCount <= count);
@@ -2307,7 +2327,11 @@
     for (Poly* poly = polys; poly; poly = poly->fNext) {
         if (apply_fill_type(fillType, poly)) {
             SkPoint* start = pointsEnd;
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
             pointsEnd = static_cast<SkPoint*>(poly->emit(nullptr, pointsEnd));
+#else
+            pointsEnd = static_cast<SkPoint*>(poly->emit(false, pointsEnd));
+#endif
             while (start != pointsEnd) {
                 vertsEnd->fPos = *start;
                 vertsEnd->fWinding = poly->fWinding;
diff --git a/src/gpu/GrTessellator.h b/src/gpu/GrTessellator.h
index 4f82ea8..324a72c 100644
--- a/src/gpu/GrTessellator.h
+++ b/src/gpu/GrTessellator.h
@@ -47,8 +47,11 @@
                    WindingVertex** verts);
 
 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
-                    VertexAllocator*, bool antialias, const GrColor& color,
-                    bool canTweakAlphaForCoverage, bool *isLinear);
+                    VertexAllocator*, bool antialias,
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
+                    const GrColor& color, bool canTweakAlphaForCoverage,
+#endif
+                    bool *isLinear);
 }
 
 #endif
diff --git a/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp b/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp
index 52785eb..1b36698 100644
--- a/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp
@@ -82,13 +82,17 @@
 // extract the result vertices and indices from the GrAAConvexTessellator
 static void extract_verts(const GrAAConvexTessellator& tess,
                           void* vertData,
-                          size_t vertexStride,
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
                           GrColor color,
+#else
+                          const GrVertexColor& color,
+#endif
                           uint16_t firstIndex,
                           uint16_t* idxs,
                           bool tweakAlphaForCoverage) {
     GrVertexWriter verts{vertData};
     for (int i = 0; i < tess.numPts(); ++i) {
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
         verts.write(tess.point(i));
         if (tweakAlphaForCoverage) {
             SkASSERT(SkScalarRoundToInt(255.0f * tess.coverage(i)) <= 255);
@@ -98,6 +102,9 @@
         } else {
             verts.write(color, tess.coverage(i));
         }
+#else
+        verts.write(tess.point(i), color, tess.coverage(i));
+#endif
     }
 
     for (int i = 0; i < tess.numIndices(); ++i) {
@@ -108,22 +115,23 @@
 static sk_sp<GrGeometryProcessor> create_lines_only_gp(const GrShaderCaps* shaderCaps,
                                                        bool tweakAlphaForCoverage,
                                                        const SkMatrix& viewMatrix,
-                                                       bool usesLocalCoords) {
+                                                       bool usesLocalCoords,
+                                                       bool wideColor) {
     using namespace GrDefaultGeoProcFactory;
 
-    Coverage::Type coverageType;
-    if (tweakAlphaForCoverage) {
-        coverageType = Coverage::kSolid_Type;
-    } else {
-        coverageType = Coverage::kAttribute_Type;
-    }
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
+    Coverage::Type coverageType =
+        tweakAlphaForCoverage ? Coverage::kSolid_Type : Coverage::kAttribute_Type;
+#else
+    Coverage::Type coverageType =
+        tweakAlphaForCoverage ? Coverage::kAttributeTweakAlpha_Type : Coverage::kAttribute_Type;
+#endif
     LocalCoords::Type localCoordsType =
-            usesLocalCoords ? LocalCoords::kUsePosition_Type : LocalCoords::kUnused_Type;
-    return MakeForDeviceSpace(shaderCaps,
-                              Color::kPremulGrColorAttribute_Type,
-                              coverageType,
-                              localCoordsType,
-                              viewMatrix);
+        usesLocalCoords ? LocalCoords::kUsePosition_Type : LocalCoords::kUnused_Type;
+    Color::Type colorType =
+        wideColor ? Color::kPremulWideColorAttribute_Type : Color::kPremulGrColorAttribute_Type;
+
+    return MakeForDeviceSpace(shaderCaps, colorType, coverageType, localCoordsType, viewMatrix);
 }
 
 namespace {
@@ -174,6 +182,11 @@
             bounds.outset(w, w);
         }
         this->setTransformedBounds(bounds, viewMatrix, HasAABloat::kYes, IsZeroArea::kNo);
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
+        fWideColor = false;
+#else
+        fWideColor = !SkPMColor4fFitsInBytes(color);
+#endif
     }
 
     const char* name() const override { return "AAFlatteningConvexPathOp"; }
@@ -243,7 +256,8 @@
         sk_sp<GrGeometryProcessor> gp(create_lines_only_gp(target->caps().shaderCaps(),
                                                            fHelper.compatibleWithAlphaAsCoverage(),
                                                            this->viewMatrix(),
-                                                           fHelper.usesLocalCoords()));
+                                                           fHelper.usesLocalCoords(),
+                                                           fWideColor));
         if (!gp) {
             SkDebugf("Couldn't create a GrGeometryProcessor\n");
             return;
@@ -296,9 +310,13 @@
                 indices = (uint16_t*) sk_realloc_throw(indices, maxIndices * sizeof(uint16_t));
             }
 
-            // TODO4F: Preserve float colors
-            extract_verts(tess, vertices + vertexStride * vertexCount, vertexStride,
-                          args.fColor.toBytes_RGBA(), vertexCount, indices + indexCount,
+            extract_verts(tess, vertices + vertexStride * vertexCount,
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
+                          args.fColor.toBytes_RGBA(),
+#else
+                          GrVertexColor(args.fColor, fWideColor),
+#endif
+                          vertexCount, indices + indexCount,
                           fHelper.compatibleWithAlphaAsCoverage());
             vertexCount += currentVertices;
             indexCount += currentIndices;
@@ -318,6 +336,7 @@
         }
 
         fPaths.push_back_n(that->fPaths.count(), that->fPaths.begin());
+        fWideColor |= that->fWideColor;
         return CombineResult::kMerged;
     }
 
@@ -335,6 +354,7 @@
 
     SkSTArray<1, PathData, true> fPaths;
     Helper fHelper;
+    bool fWideColor;
 
     typedef GrMeshDrawOp INHERITED;
 };
diff --git a/src/gpu/ops/GrTessellatingPathRenderer.cpp b/src/gpu/ops/GrTessellatingPathRenderer.cpp
index a59c161..28ad083 100644
--- a/src/gpu/ops/GrTessellatingPathRenderer.cpp
+++ b/src/gpu/ops/GrTessellatingPathRenderer.cpp
@@ -277,8 +277,11 @@
         bool isLinear;
         bool canMapVB = GrCaps::kNone_MapFlags != target->caps().mapBufferFlags();
         StaticVertexAllocator allocator(vertexStride, rp, canMapVB);
-        int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator,
-                                                   false, GrColor(), false, &isLinear);
+        int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator, false,
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
+                                                   GrColor(), false,
+#endif
+                                                   &isLinear);
         if (count == 0) {
             return;
         }
@@ -302,11 +305,12 @@
         SkScalar tol = GrPathUtils::kDefaultTolerance;
         bool isLinear;
         DynamicVertexAllocator allocator(vertexStride, target);
-        // TODO4F: Preserve float colors
-        int count =
-                GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator, true,
-                                               fColor.toBytes_RGBA(),
-                                               fHelper.compatibleWithAlphaAsCoverage(), &isLinear);
+        int count = GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator, true,
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
+                                                   fColor.toBytes_RGBA(),
+                                                   fHelper.compatibleWithAlphaAsCoverage(),
+#endif
+                                                   &isLinear);
         if (count == 0) {
             return;
         }
@@ -325,9 +329,15 @@
                                                         : LocalCoords::kUnused_Type;
             Coverage::Type coverageType;
             if (fAntiAlias) {
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
                 color = Color(Color::kPremulGrColorAttribute_Type);
+#endif
                 if (fHelper.compatibleWithAlphaAsCoverage()) {
+#ifdef SK_LEGACY_TESSELLATOR_CPU_COVERAGE
                     coverageType = Coverage::kSolid_Type;
+#else
+                    coverageType = Coverage::kAttributeTweakAlpha_Type;
+#endif
                 } else {
                     coverageType = Coverage::kAttribute_Type;
                 }