Make the SkGrPixelRef be responsible for unlocking device's scratch texture in the cache
Review URL: https://codereview.appspot.com/6498046/
git-svn-id: http://skia.googlecode.com/svn/trunk@5313 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 8d43f70..fa0f60e 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -172,23 +172,23 @@
SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
: SkDevice(make_bitmap(context, texture->asRenderTarget())) {
- this->initFromRenderTarget(context, texture->asRenderTarget());
+ this->initFromRenderTarget(context, texture->asRenderTarget(), false);
}
SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
: SkDevice(make_bitmap(context, renderTarget)) {
- this->initFromRenderTarget(context, renderTarget);
+ this->initFromRenderTarget(context, renderTarget, false);
}
void SkGpuDevice::initFromRenderTarget(GrContext* context,
- GrRenderTarget* renderTarget) {
+ GrRenderTarget* renderTarget,
+ bool cached) {
fNeedPrepareRenderTarget = false;
fDrawProcs = NULL;
fContext = context;
fContext->ref();
- fCached = false;
fRenderTarget = NULL;
fNeedClear = false;
@@ -204,7 +204,7 @@
if (NULL == surface) {
surface = fRenderTarget;
}
- SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (surface));
+ SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (surface, cached));
this->setPixelRef(pr, 0)->unref();
}
@@ -221,7 +221,6 @@
fContext = context;
fContext->ref();
- fCached = false;
fRenderTarget = NULL;
fNeedClear = false;
@@ -264,10 +263,6 @@
// This call gives the context a chance to relinquish it
fContext->setRenderTarget(NULL);
- GrTexture* texture = fRenderTarget->asTexture();
- if (NULL != texture && fCached) {
- fContext->unlockTexture(texture);
- }
SkSafeUnref(fRenderTarget);
fContext->unref();
}
@@ -1964,7 +1959,8 @@
: SkDevice(make_bitmap(context, texture->asRenderTarget())) {
GrAssert(texture && texture->asRenderTarget());
- this->initFromRenderTarget(context, texture->asRenderTarget());
- fCached = true;
+ // This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture
+ // cache. We pass true for the third argument so that it will get unlocked.
+ this->initFromRenderTarget(context, texture->asRenderTarget(), true);
fNeedClear = needClear;
}
diff --git a/src/gpu/SkGrPixelRef.cpp b/src/gpu/SkGrPixelRef.cpp
index 05c3f02..b7a0765 100644
--- a/src/gpu/SkGrPixelRef.cpp
+++ b/src/gpu/SkGrPixelRef.cpp
@@ -88,7 +88,7 @@
///////////////////////////////////////////////////////////////////////////////
-SkGrPixelRef::SkGrPixelRef(GrSurface* surface) {
+SkGrPixelRef::SkGrPixelRef(GrSurface* surface, bool transferCacheLock) {
// TODO: figure out if this is responsible for Chrome canvas errors
#if 0
// The GrTexture has a ref to the GrRenderTarget but not vice versa.
@@ -101,11 +101,18 @@
if (NULL == fSurface) {
fSurface = surface;
}
-
+ fUnlock = transferCacheLock;
GrSafeRef(surface);
}
SkGrPixelRef::~SkGrPixelRef() {
+ if (fUnlock) {
+ GrContext* context = fSurface->getContext();
+ GrTexture* texture= fSurface->asTexture();
+ if (NULL != context && NULL != texture) {
+ context->unlockTexture(texture);
+ }
+ }
GrSafeUnref(fSurface);
}