Create a Window::Layer interface to reduce sk_app glue code

This also makes it possible to manage other parts of viewer, etc (like
the stats screen, command set, even samples) as additional layers in the
stack. For now, it just removes a lot of boilerplate.

Bug: skia:
Change-Id: Ic2f80690fc76c683b3736287dc2b738c50d38614
Reviewed-on: https://skia-review.googlesource.com/82688
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/example/HelloWorld.h b/example/HelloWorld.h
index 44f1321..28715fe 100644
--- a/example/HelloWorld.h
+++ b/example/HelloWorld.h
@@ -13,15 +13,16 @@
 
 class SkCanvas;
 
-class HelloWorld : public sk_app::Application {
+class HelloWorld : public sk_app::Application, sk_app::Window::Layer {
 public:
     HelloWorld(int argc, char** argv, void* platformData);
     ~HelloWorld() override;
 
-    void onBackendCreated();
-    void onPaint(SkCanvas* canvas);
     void onIdle() override;
-    bool onChar(SkUnichar c, uint32_t modifiers);
+
+    void onBackendCreated() override;
+    void onPaint(SkCanvas* canvas) override;
+    bool onChar(SkUnichar c, uint32_t modifiers) override;
 
 private:
     void updateTitle();