Use hardware wrap mode in perlin noise effects.

Previously textures were sampled in clamp mode with
the wrapping ocurring in shader code.

Change-Id: Id4fcba6525e6c0664aa9fafb6c11a4bb62433c72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297059
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
1 file changed